Sunday, December 29, 2013

Thomp's Picks for 2013 and Beyond


The Preamble


All has been quiet on the Thomplog front for quite some time now, and for that I apologize. The Thomp has recently started working in the games industry with an awesome company here in the Seattle area. While I am thrilled to have the job, and am enjoying it a ton so far, my spare time has been severely reduced. I've been playing a smattering of games in the mean time, but none to completion, and none enough to write any meaningful critique of.

But all of that being said, 2013 has been an exciting year for gaming. We saw a plethora of AAA gems rush in at the end of the generation, as they typically do, as well as countless indie masterpieces. It has been, without a doubt, a year to remember, and has set us up for an amazing looking 2014. So without further ado, let's get to the picks...

The Picks



Pick of the Year

Bioshock Infinite


Let's not bother with this "save the best for last" nonsense. If you play one game from 2013, it should, without a doubt, be Bioshock Infinite. Superb characters, fantastic FPS gameplay, a story that will twist your brain into a knot, and a world that will keep you awestruck with every corner you turn. Don't question it, just play it. 

Runner Up

Tomb Raider


I know most people won't agree with me on this one, but when it comes down to it, I had more fun with Tomb Raider than any other game this year, outside of Bioshock Infinite. The eerie, dark atmosphere, the fantastic cinematic gameplay, everything shined about this game. I will undoubtedly be picking this up for another play through soon.

Honorable Mentions

The Last of Us


The stealth gameplay wasn't exactly my cup of tea, but there's no question that the character development and storytelling in The Last of Us broke new ground this year in the medium, and for that I want to give at least an honorable mention. It is a fine game, and a must play for anyone who wants a deeply moving storytelling experience.

Grand Theft Auto V


The controversial beast came back to us this year in it's fifth installment. While I didn't enjoy GTA V as much as some, it deserves a mention, as it definitely brought some new and exciting things to the franchise. And of course, blew people's socks off with how absurdly offensive it manages to be.


Indie Pick of the Year

Rogue Legacy


Created by the brothers Kenny and Teddy Lee, who make up Cellar Door Games, Rogue Legacy came out of nowhere for me. I came across it by word of mouth when it released, and was instantly addicted to the soul-crushingly difficult platforming fun. With a near perfect mixture of difficulty and progression, Rogue Legacy stole my heart this year. I can't recommend it enough to gamers far and wide.

Runner Up

Antichamber


Alexander Bruce sunk well over four years into this non-euclidean, first-person, mind fuck of a puzzle game, and it shows. Antichamber is incredibly well thought out, and it possibly one of the most difficult, mind bending puzzle games I've ever played.

Free to Play Pick of the Year

Path of Exile


Simply incredible. That's what comes to mind when I think about Path of Exile. It is mind blowing that this nearly perfect action RPG, that surpasses the likes of Diablo 3 and Torchlight with flying colors in my opinion, is somehow free to play. It has arguably, the most liberal and fair free to play policy ever introduced in a game, and there is so much community support from the developers that you have to wonder where the hell the money is coming from. I can't speak highly enough about this game, I've sunk so many hours into it this year, and I suggest any other ARPG fans out there to do the same.


Runner Up

Hearthstone: Heroes of Warcraft (Beta)


This is kind of cheating since this isn't even in open beta yet, but it's really that good. I've sunk countless hours into Blizzard's new F2P collectable card game, and I will sink countless more. Blizzard has hit the nail on the head once again with this one. Hard to tell how obtrusive the pay model will be yet, so time will tell in that regard, but so far, it's looking pretty damned good.

Worst of the Year Picks

Aliens: Colonial Marines

Not only did the marketing for Aliens: Colonial Marines flat out lie to consumers, showing "gameplay" that wasn't actually from the game, but the game was blatantly unfinished. Gearbox and all associated parties really let fans of the franchise (and of gaming in general) down with this release. Because of the shameless deception from the developers and publishers, and the overall disappointment as a result, Aliens: Colonial Marines is easily my pick for the worst game of the year.


Runner Up

Defiance


I was initially excited for Defiance, not only as a third person shooter MMO, but as a new bridge between mediums, tying in a game world with an ongoing television series and having both affect one another. Unfortunately, I was disappointed on both fronts. The game had a decent enough backbone, but lacked a usable UI and almost all the social features that are so key in an MMO. Pair this with the fact that there was literally no effect on the TV show, or vice versa, despite being told that would be the case, and we're left with a smoldering disappointment. It was a nice idea, but unfortunately there was zero follow through.

Most Anticipated Games of 2014

Let's end on a nice note, shall we? We are at the end of 2013, and man do we have a big year ahead of us in gaming. With a new generation of consoles upon us, and numerous Kickstarter projects slated to come to fruition, we have a lot to look forward to!

Destiny


Bungie's ambitious new sci-fi FPS MMO, Destiny, is officially slotted for 9/9/2014, and it has started to generate a lot of hype. Being a long time Bungie and Halo fan, Destiny is at the top of my list for upcoming games next year.

The Witcher 3: The Wild Hunt


After playing through The Witcher 2: Assassins of Kings earlier this year, and enjoying it more than any RPG I've ever played before, I am genuinely stoked for CD Projekt's new addition to the franchise. Last I heard, this was slated for a Q2 release in 2014... I'll be waiting with bated breath.

Star Citizen & Squadron 42


I kind of doubt that we'll be seeing Star Citizen released this year, but since it was originally slated for 2014 in its Kickstarter campaign, I'm putting it down anyway. I'm super excited to see what Chris Roberts and his team will accomplish, and can only hope that we'll get our hands on the beast that is Star Citizen and Squadron 42 in 2014.


Project Eternity/Pillars of Eternity


Obsidian's Kickstarted "Project Eternity" is scheduled to hit shelves in Winter 2014. Like Star Citizen, not sure how confident I am in this releasing on time, but I sure hope it does. Obsidian seldom disappoints, and the cRPG style they're employing with this game has my mouth watering. Keep your fingers crossed that we get our hands on Pillars of Eternity this year.


The Conclusion

Well, that's it folks, my picks for 2013 and beyond. I want to sincerely thank everyone who has decided to read over the past year, I'm forever grateful for you taking some time out of your day to hear my opinions on gaming. I've had a great time writing, I've learned a lot, and I'd like to think that I've improved a bit.

I'm not sure how active the Thomplog will be in 2014. As I mentioned in the preamble, I've recently started a job in the games industry, and we have a significant release coming up this year. I'm anticipating a lot of work, and not a lot of down time. That being said, I'll undoubtedly still be gaming, and if I get the chance to share some thoughts, I plan to do so, so keep an eye out just in case!

Happy Holidays and New Year to everyone! 2014 is gonna be a doozy!

Thomp out... [drops proverbial mic]

Friday, November 1, 2013

Review - Brothers - A Tale of Two Sons

Brothers - A Tale of Two Sons
Windows (Reviewed), XBLA, PSN
Adventure
XBLA - August 7, 2013
Steam/PSN - September 3, 2013



The Preamble

In my final stand of gaming before I start my new job next week, I impulse purchased this game as I've been hearing great things from the day it came out, and the Steam Halloween Sale made it a no-brainer.

Brothers - A Tale of Two Sons does some really neat things, namely the cramming of two control schemes, for two different players, onto a single controller. This effectively allows a single person to take part in a combined single player and co-op experience simultaneously.



It was the first time I had ever heard of such an experiment, and with that my curiosity wouldn't allow me to wait any longer to pick this one up.

The Overview

Brothers - A Tale of Two Sons brings us a unique story of two brothers embarking on a journey to save their father from a sickness that is slowly toiling away at his livelihood. The game is unique in that you control both brothers simultaneously, with a single controller. Each joystick controls the movement of each brother, while each trigger acts as the action button for its corresponding brother. It's a little disorienting at first, but after a while you become more and more accustomed to it, and it starts to feel right.



Outside of the unique control scheme, the gameplay is fairly straight forward. You make your way across the land, solving puzzles, avoiding dangers, and interacting with people and creatures in the world. The game has a very atmospheric feel to it. It reminds me a bit of Shadow of the Colossus in that there is no dialogue, just mumblings, which results in a much more subtle storytelling experience. You pay much more attention to the body language and facial expressions of the characters, coming up with your own version of what exactly is going on, and how the characters really feel. Marry this with the control scheme, which instills a new sort of dependency, or bond, between your hands, much like the bond between two brothers, and you've got yourself one unique gaming experience.

The Good
  • First and foremost, the dual-entity control scheme is a truly innovative approach to the gaming scene in general. I've never encountered anything like it before, and for that alone, I have to give props to Starbreeze for stepping out on a limb and trying something new. Not only that, it works!
  • I mentioned this in the overview, but the storytelling techniques are subtle, but effective. The pacing, the music, the character expression, and lack of dialogue all come together in a way that makes for a neat, touching experience.
  • Gameplay wise, Brothers manages to do a surprsing amount with very few mechanics. Of course, the controls make for an engaging experience when you're just trying to get from A to B, since even that can be challenging. But outside of that, the developers showed some real creativity when it comes to puzzle design and the way in which they drive you to make the brothers work together to achieve what's necessary.
  • Aside from the ultimate goal of reaching your destination so you can help your father, there are other things to encounter along the way, and these end up being some of the coolest parts of the game. I don't want to spoil anything, but I will say that when you play this game, take some time to explore around before you beeline to the next area, you won't regret it.

The Bad
  • While I dug the challenging nature of the control scheme, nothing else in the game really challenged me. I think in adding some difficulty to the gameplay, a lot could be gained with a game like this. That being said, I'm sure this game was somewhat of an experiment for Starbreeze, I just hope in their next iteration, they can ramp things up a bit, difficulty-wise.
  • It's short! There was a reason I waited until this went on sale to buy it, and that's because paying $15 bucks for an experience that's roughly 2-3 hours long, without much replay value, is too much. If they could have tacked on some stuff, it would have been great.
The Conclusion
All in all, I feel like Brothers - A Tale of Two Sons is a spectacular prototype of something that has real potential. I really dug the experience, but it's just such a small bite. I hope that Starbreeze recognizes that this was a successful step, and that they'll ramp this up to the next level in a future iteration. That being said, if you can get your hands on this for less than $10, I would absolutely recommend picking it up if the idea sounds intriguing to you. I am confident you won't regret it.

Some Gameplay

Thursday, October 24, 2013

Review - Zeno Clash

Zeno Clash
Windows (Reviewed), XBLA
Action, FPS, Fighting, Brawler
April 21, 2009



The Preamble

In the downtime between GTA V and Pokemon X/Y, which I'm still working my way through, I was able to play a couple smaller games. 

I knew Zeno Clash was going to be weird, but I didn't expect the weirdness to enchant me as much as it did. While the game isn't perfect by any stretch, it explores some new areas in FPS mechanics that we don't see very often, and blows your mind with one of the strangest stories I've ever experienced in the the medium of video games.

The Overview

Zeno Clash is an FPS brawler where you play as a Ghat, making your way through the world of Zenozoik. The game is designed in a very linear way, but it works for this kind of game, as it is very similar to the campaign of a fighting game. 




As you make your way through the Zenozoik, you encounter groups of enemies that you must defeat in order to move the next area. The combat consists of a mixture of fist fighting, ranged weapon, and blunt weapon combat, all from the first person perspective.



As Ghat, you are a child of the great Father-Mother, which is a bizarre, bird-like, hermaphroditic single parent who has raised all of the children of the community and stands as the apex of the group. We learn early on that Ghat has discovered a dark secret of Father-Mother, and decides to leave the village and community as a result. 


Father-Mother
The story then unfolds as you play from Ghat's perspective, fighting your way through the villagers, the Corwid of the Free (an especially strange group that live out in the forest), and countless other Zenozoik oddities. With the help of some flashbacks, and the discovery of an ancient character called Golem that helps you in your journey, you unravel the real secret that Father-Mother is hiding. 


Golem

The Good
  • The story and world surrounding the characters is completely bonkers. I can't think of another game that makes me feel like I'm watching a David Lynch film as much as this one. I loved it. The creativity of the designers really shines in this game.
  • The game looks really good. With great support from the nearly 10 year old Source engine and wonderful creative design by the developers, the game holds up against the test of time on a visual level. 
  • Sure the world is cool, but possibly the most impressive part of this game is the mechanic they put front and center, the fighting! Hands down the best FPS hand-to-hand combat I've encountered in a game. The attacks are weighty, combo-ing feels amazing, and timing is crucial.


The Bad
  • It's hard to criticize a small budget indie game like this one too much, but if I have to, I will complain about the length. This is short game; I finished it in about 3.5 hours. That being said, there is a sequel out now for those that are hungry for more.
  • Even though linearity makes sense for a game like this, I think adding some non-linear gameplay for the player would have done nothing but add to the enjoyment to the game.
The Conclusion

Zeno Clash is a creative indie marvel that I think anyone with an appreciation for something staunchly outside of the box will enjoy. It sells for ten bucks on Steam normally, which might be a bit steep for a three hour game, but it goes on sale often, and I would highly encourage people to take a look when it does. 

Monday, October 7, 2013

Review - Grand Theft Auto V

Grand Theft Auto V
Xbox 360, Playstation 3 (reviewed)
Action, Adventure, Open World
September 17, 2013



The Preamble

Grand Theft Auto releases have been making a big splash for years now. I remember waiting in line with my friend's parents (my parents wouldn't let me get it :P) back when I was a teenager to pick up Grand Theft Auto III, and the mind blowing moment of diving into Liberty City for the first time. My friends and I would stay up to the wee hours of the night, getting up to 5 stars and trying to escape police, searching for the coolest car in the city, and of course, needlessly turning innocent civilians into roadkill.


It's been 12 years since Rockstar wow'ed us with this landmark release.
This is what GTA has been for years, and it continues to be that today, but with so much more. With each release the game worlds and narrative strategies evolve, making for something bigger and better than the previous game. This release is no different as far as massive hype goes, in fact, it has turned out to be the highest grossing media release of all time. It's funny how that works out: The most controversial franchise of our generation is also the biggest money maker the industry has ever seen.


In the first 24 hours, GTA V sales amounted to 800 million dollars. After 3 days, they had breached a billion.
All of that aside, Rockstar has yet again brought a truly impressive beast to the table with Grand Theft Auto V. All of the things you loved about past GTA titles is back, but it's been improved, and paired with a plethora of new activities in a region that is the biggest we've ever seen in a GTA game. Perhaps the most noteworthy is the new and unique narrative approach that has been presented, where you are given dynamic control over three different main characters. And to put a cherry on top, we are also given the most comprehensive and polished approach to GTA multiplayer we've seen yet.


The Overview

The game begins in North Yankton, where two of the three characters you play are pulling off a bank heist. This is where you get an introduction to the mechanics of the game, but it also sets the stage for the real story, which takes place in Los Santos, ten years later.




The characters you take control of are Michael, Trevor, and Franklin. It's hard to give too much detail here without giving things away, but I will say that each character has their own distinct personality and mini-story arc, as well as a master arc which intertwines the three characters stories. The magic here lies not within the individual stories, but in how each of them cross paths, allowing you to play from multiple perspectives, while progressing the overall story.




Gameplay wise, we are given a smattering of just about every game type you can think of. The bread and butter of course is third person, cover based shooter mechanics. But in addition to this, you are given, essentially, a racing (both car and boat) game, flight simulator, tennis game, golf game, as well as tons of other stuff. 

The Good
  • The multi-pronged storytelling approach Rockstar took with this game is unprecedented in an open world game like this. Switching between fending off the cops, setting an explosive to open the bank vault, and manning the helicopter to escape, all while working toward the common goal of pulling off a bank robbery is a truly special experience to behold. It didn't take long for this mechanic to win me over in a big way.

  • Heists! What an awesome construct to have in GTA, especially when you're playing three different characters. There are planning, preparation, hiring, and execution phases, and they are all a blast. Going through these steps to pull off a grand crime, especially when the payout is massive, is super fun and satisfying.

  • Rockstar has an eye for detail that is unmatched. From the character animations, to the dialogue, to the dynamic weather in the environment, the world feels like it is a real living and breathing entity.
  • As far back as I can remember, Rockstar has superb dialogue in their games, and GTA V is no different. Each cutscene is a treat to observe and the characters that you meet throughout the story are always unique and amusing in their own way. The characters and dialogue truly stand out in this game.
  • While I personally don't feel the map compares to Skyrim's, like some say, Los Santos is immense in this game. It's completely open to you as soon as you get past the initial heist mission, and as I mentioned before, it is chock full of things to do. Driving, flying, parachuting, property purchasing, scuba diving, and more. There's no shortage of stuff to do in the massive open world Rockstar provides in this release.

  • While I had some issues with picture quality on my monitor, it didn't stop me from being awe struck by the visuals in this game. From the skyscrapers in the city, to the mountains in the wild, to the depths of the ocean, the visuals are truly a sight to behold in this game. More so than any GTA title that has come about before.

  • I haven't had a chance to spend too much time with this yet, but the GTA Online feature seems to be something Rockstar spent a lot of time on, and has consequently made a fun, unique multiplayer experience in Los Santos. There are skill progressions, gang mechanics, property acquisitions, heists, and more to enjoy with your friends online. This is something I plan on spending more time with, and perhaps will have another write-up on.

The Bad
  • I'm not saying I'm in love with Niko Bellic, but I liked him more than any of the characters you play in GTA V. That's not to say that they don't make for a good story, but on a personal level, Michael, Franklin, and especially Trevor are all pretty despicable. If it isn't from being a ruthless asshole, it's from being a pathetic coward. Of course I don't expect characters in GTA to be saints (no pun intended :P), but it would be nice if they had at least some admirable qualities from time to time.
  • Grand Theft Auto games always push the limits of censorship and GTA V is no exception. Minor spoiler here, but there is a mission where, as Trevor, you needlessly torture someone in a overly brutal fashion. While I understand that this kind of thing is more a satirical commentary on the uselessness of torture, putting the player in the shoes of the torturer is pretty ham handed. To me, this felt like it was a little too far, but it begs the question, how far is too far?

  • I mentioned this earlier, and maybe I've just grown too accustomed to PC graphics, but the console graphics really let me down here. I think it was partly due to the monitor I was playing on, but the textures looks pretty horrible to me, and hardly did the game justice on a visual level. Only a few hours into the game, as much as I was enjoying it, I couldn't help but wish they had waited to release this on next generation hardware.
  • Along the same lines as the above criticism, if Rockstar couldn't wait to release on next gen systems, then at the very least release it on PC! It is baffling how much better GTA IV looked and played on PC vs. console, not to mention the amazing mods that have come out for the game. I really wish Rockstar would give it's PC audience some love and actually release their games on PC in a timely manner and not wait years like they typically do.

The Conclusion

Is GTA V the game of the year? Probably for some, but not for me. That being said, is it an impressive feat of gaming? Absolutely. Any fan of the GTA franchise, or open world games in general, will be thrilled with this game. Rockstar does some really neat things in this game, things that haven't been done in other games, and for that I praise them. For those gamers out there that want to have their eyes opened to a new approach to storytelling and open world gaming, I couldn't recommend this game enough, but fair warning, make sure you have a strong stomach, because Rockstar doesn't pull any punches in this one.


Tuesday, October 1, 2013

Review - Dust: An Elysian Tail

Dust: An Elysian Tail
PC (reviewed), Xbox Live Arcade
Action, Adventure, RPG, Platformer
August 15, 2012 (XBLA)
May 24, 2013 (PC)




The Preamble
Here's one I left off of my "I'm Back!" post. Which is strange since it's actually the one I finished most recently. At any rate, after so much shooting (Last of Us, Metro: Last Light, Saints Row: The Third) I needed some RPG goodness, and why not throw some platforming in there.

Dust: An Elysian Tale is an action-RPG, originally released back in August 2012 as a Xbox Live Arcade exclusive. I heard loads of good things at the time, but for one reason or another, didn't get a chance to play. Luckily, the developers have been hard at work porting it to PC, which was released in May of this year.



The Overview

Dust: An Elysian Tail takes place in a world called Falana, inhabited by a plethora of anthropomorphic animals and monsters. You awake as Dust, a blue animal (fox?) out in the middle of the forest, accompanied by a living, floating sword, as well as a small wombat by the name of Fidget. Dust has no recollection of who he is, how he got here, and what his purpose is. So, of course, your quest leads you along that path of self discovery and unraveling of the past.


It's not a bad story, but it's nothing extraordinary. The mix of the strange anthropomorphic creatures and, at times, obnoxious voice acting, makes for a fairly cringe worthy storytelling experience. On the upside, the combat is pretty fun, at least for a while. And the developers kept it kid friendly, so gamers of all ages will be able to safely enjoy the game.

As for the game itself, Dust is a mix of action RPG, beat-em-up, and metroidvania all clumped up into a single game. While the RPG elements lack a bit, and the combat can get old after a while, it's still a well made game in a lot of respects.

The Good
  • The game is really beautiful. Vibrant colors and fluid animations make for one of the more aesthetically pleasing indie experiences I've had in quite some time.
  • There's a surprising amount of content. I spent 15 hours with the game and didn't really even near 100% completion. There's a lot to explore, and many hidden treasures to find.

  • While the voices got on my nerves a bit, the writing and voicing overall is well done. It's not the most compelling or unpredictable of stories, but it's also not bad. Assuming it's aimed at a somewhat younger audience, which I think it is, I was impressed by the story arc.

The Bad
  • While the gameplay elements that are present are good, there simply isn't enough here to keep you interested for the entire game. You learn a few abilities initially that end up being your bread and butter for the entire game. 
  • While new abilities are unlocked throughout the game, they are purely used for accessing different areas of the map (e.g. sliding, climbing walls, etc). There isn't a single modification to the combat mechanics after the first 30 minutes of the game, making combat extremely repetitive.
  • The RPG elements are very weak. Outside of the levels and stats, there's no skill progression and loot is extremely basic. If they could have added some combat skills to learn as you go, it would have improved this game a ton. I mentioned above that there's a lot of exploration and treasure to find, which is true, but the treasure is almost entirely gold and food (to restore health), which makes the hunt far less interesting. Where are the phat lootz!?
This is about the extent of character customization.
  • I allude to it in The Good, but the voice acting leaves something to be desired, to say the least. Some of the voices are fine, but others are annoying almost at a Claptrap level. This is a good example of a time to go the Nintendo route, and make the characters mumble, with accompanied text for the player to read.
Fidget... One of the most obnoxious characters I've encountered in a while.

The Conclusion
If you're looking for a game with exceptional art, Dust is a game you should check out. If you're looking for a unique action RPG experience, that will keep you engaged for the entire game, I would look elsewhere. The game has a ton of potential, but falls flat in too many aspects. Hopefully we'll see some improvement if sequel comes along.

Tuesday, September 24, 2013

Review - The Walking Dead: 400 Days

The Walking Dead: 400 Days
PC, OS X, PS3, Xbox 360, iOS, PS Vita, Ouya
Survival, Horror, Adventure
July 3, 2013



The Preamble
I just want to start out by saying I think The Walking Dead series that came out last year from Telltale Games was not only one of the best games I played last year, but one of the best games I've played period.



Before playing The Walking Dead, I don't think I'd ever played a game that affected me so much. Not only is the writing immaculate, resulting in awesomely relatable characters, but the tough choices I was forced to make and the consequences I had to endure went so far as to conjure up a gaming experience unlike any I had ever encountered.



So, obviously, I'm super pumped for Season 2 coming out, which is said to be released before the end of 2013. But until then, Telltale has decided to whet our pallet a bit, and ease us into the next season with a transition episode, 400 Days. And it goes without saying, the choices you make in 400 Days will affect your story in Season 2 (along with the choices you made in Season 1).

The Overview
The Walking Dead begins with the story of a zombie outbreak, which you witness from the point of view of Lee. Season 2 is proposed to start 400 days after this initial outbreak, and this transition episode is meant to give us a smattering of what's going on during this period.

You play through five mini-stories, each from the perspective of new characters, more or less independent of one another (there is some cross-over with the stories, though). You can play the mini-stories in any order you please, and each one has it's own unique decisions that you'll have to make that will shape your version of the story. 



To go into any more detail with the story would be a disservice to the game, and the experience you'll get when playing it, so I'll leave it at that.


The Good

  • 400 Days is a great showcase of non-linear story telling. The Walking Dead did this itself a bit, but in this transition episode it's front and center. While each character has their own story, you can begin to see how they will become intertwined, and how choices for one character may end up affecting another character in a significant way.
  • One of the big hooks of The Walking Dead was how relatable the characters were, allowing you to see things from their point of view, sympathize with them, and make decisions based on what you think that character would really do. 400 Days carries the torch nicely in this respect, with great writing and voice acting.
  • Honestly, the episode is short (1-2 hours), so there's not a whole lot else to say here except that, for the most part, 400 Days is more of the same. While that may sound lame, for those that have already played through The Walking Dead, you know it's the best praise I could give.

The Bad

  • Difficult decisions for the sake of having difficult decisions. I said it myself, one of my favorite things about The Walking Dead was the plethora of tough decisions you had to make, most of which had a significant shock factor to them. Similarly, in 400 Days, there are tough decisions for each character to make, and the shock factor is there, but I wonder if they aren't forcing it a bit too much. There doesn't need to be a horrifying decision to make every 15 minutes, only if it makes sense. For the most part it does make sense in 400 Days, but I started getting the feeling that some of these decisions were somewhat contrived. This is less of a knock on the game, and more of a realization of a fear, which is that Telltale will try to force what people like so much about the first season into the next, rather than let it come naturally.

The Conclusion
The Walking Dead: 400 Days sets out to give us a launchpad from Season 1 to Season 2, and in my opinion, does a damn good job of it. I was already pumped for Season 2, and playing through 400 Days pumps me up even more. If you were a fan of The Walking Dead, pick this up and play it, I guarantee you will like it (and it's only $5!). If you haven't played The Walking Dead... you shouldn't be reading this, you should be playing The Walking Dead! (But seriously, thanks for reading =D)

Friday, September 20, 2013

Review - The Last of Us

The Last of Us
Playstation 3
Survival, Horror, Stealth, Action
June 14, 2013


The Preamble
Well, I want to start this one out by apologizing to the console gaming audience out there. As I was just looking back through the blog archive, it seems as though, outside of Phoenix Wright Ace Attorney, I've reviewed and discussed nothing but PC games on this blog.



Well, today we're venturing into the depths of the PS3 exclusive space, taking a look at The Last of Us. This title comes to us from developer Naughty Dog, famous for their work on the Uncharted series.


Unfortunately, I haven't played any of the Uncharted series, so I won't be able to make any comparisons there. What I can say is that The Last of Us is an extremely well-made game, wrought with emotional struggle, intense stealth-driven gameplay, and a narrative that you will not soon forget.


The Overview
I went into this game knowing virtually nothing about it. I knew that it was going to be survival horror type of game, with strong focus on characters and story and I was excited about this. I had of course seen the critical acclaim for the game, but outside of that, I really didn't know much.

I think that's maybe the best way to play this game, so I'm not going to be very descriptive in the overview of the story here. 



After a brief introduction of how the outbreak occurs, you travel forward in time 20 years after the infection, where society has been decimated and left to various sects of survivors that have declared their independence in some way or another. You play as Joel, a smuggler, devoid of almost all of his emotion as a result of enduring the last 20 years, watching civilization crumble. Through a series of events which I'll leave unsaid, Joel embarks on a journey that will lead him all over the country, forcing him to resolve unforgettable situations and pull him in emotional directions he didn't think he'd ever have to encounter.

The Good
  • The story is top notch. From the unforgettable introduction to the thought provoking conclusion, The Last of Us remains good until the last drop. You are constantly excited, yet terrified, to see what happens next. While there are some typical zombie apocalypse tropes, there is a lot of uncertainty throughout the game.
  • The character development is immaculate. Well written, well voiced, well animated; you feel like you know them, both the good and bad things about them. The arcs that each character take are compelling and keep you guessing about each decision.
  • As far as the survival-horror-action genre goes, I don't think I've come across a game that conveys the true feeling of being a survivor as well as The Last of Us. You have to work your ass off to scavenge supplies, and even if you're good, you are never left feeling comfortable about the quantity of resources that you have. You are constantly tasked with rationing out your supplies and weighing your options every time you encounter an enemy.
  • For a console game, the visuals are great. You aren't stuck with the same old grey, bleak, zombie setting. There is a surprising amount of variety in the weather and environment, which makes for a more diverse and interesting experience.


The Bad
  • This may be the RPG fanboy in me peaking out, but the low number of skills, and the mundane nature of the ones that are present is pretty bleak. I would have loved a larger variety to play around with, at least some that actually influenced your play style somehow, which seems to be completely absent.
  • Maybe it's just me and my lack of interest in stealth games anymore, but there are a lot of segments in this game that are downright infuriating. Retry after retry of tedious stealth gameplay. This wore on me in a big way after a while. Take a look at the 'Extra Note' below for more on this.
  • There are some serious issues with checkpoint saving in this game. The game is not very clear about where the checkpoints are and the inclusion of what seems to be 'save anywhere' function always left me very confused when trying to load. There were numerous times I restarted from a checkpoint to find out that half of my ammo was gone and twice as many enemies were present. While this didn't happen every time, it happened enough for me to notice and get very frustrated on occasion. Also, saving is incredibly slow.
The Conclusion
The Last of Us is really quite groundbreaking on a storytelling level. It might be the most cinematic, immersive video game experience I've had the pleasure of consuming. That said, unless you are a huge fan of stealth gameplay, I don't feel like the game offers a lot more than that fantastic storytelling experience.

So I think there are a couple groups of people that would be interested in this game. 
  • If you're interested in seeing one of the finest executions of storytelling in gaming, absolutely give this game a go (also, read the Extra Note below). Even if you are sort of zombied out (trust me, I'm right there with you), I still think it's well worth taking a look at.
  • If you love tough stealth games, whether you care about story or not, this is worth taking a look at. 

An Extra Note
If you're not a gamer who is a huge stealth fan, and are more interested in the narrative part of the game, I would highly recommend playing on Normal or Easy difficulty settings. I made it through on Hard, but boy was it frustrating at times. If I had to do it over, I would have probably gone with Normal. Anyway, just my two cents on that subject.