Monday, May 20, 2013

Thomplog Retrospective - Week of 5/13/13

The Preamble

Well, The Thomp has been dilly-dallying a bit as far as beating games goes, so I figure it's a good time for a good 'ol Thomplog Retrospective.

I've played some excellent games and some games I wish I had never heard of. Let's see what was on the docket this week...


League of Legends


That's right, that nasty beast reared its head up once more. Like most people, I'm sure, I harbor a certain kind of hatred toward League of Legends and its player base. A truer, more steadfast hatred than I hold for the typical competitive multiplayer video game.

Despite this loathing, I consistently get roped back in to the trap that is LoL. This game, while appearing fun on first sight, becomes the bane of my well being. This bit of Python is able to describe the cycle best I think...

 def thomps_evening_routine( time ):  
    game_of_lol = new GameOfLoL()  
    game_of_lol.exec()  
    if game_of_lol == "win":  
      emotion = "This feels amazing! I can't wait to play another!"  
      life_time -= time  
      return thomps_evening_routine( 30 )  
    else:  
      emotion = "That was horrible. I have to play another to redeem myself!"  
      life_time -= time  
      return thomps_evening_routine( 30 )  

It's a recursive algorithm that results in nothing more than me wasting my life. This is why I have, once more, uninstalled this toxic game and cast it aside.


Sanctum 2

I picked up Sanctum 2 on a whim over the weekend as I was reading good things and I'm pretty fond of a good tower defense game.



Sanctum 2 is an FPS, co-op, tower defense game. This has been a popular genre over the last year or two (Dungeon Defenders, Orcs Must Die! 2) and I have to say, I'm diggin' it. It's a nice mix between strategy and FPS action, and it allows you to play with your friends in a constructive manner (i.e. not blindly button mashing or shooting everything that moves).


I've only played this a few hours so far, and have yet to play with anyone I actually know in real life, but I'm definitely enjoying it. You can be sure you'll see more on this title once I've gotten to spend some more time with it.

GRID

I can't explain it, but there's something that draws me to driving games. I would love to try racing in real life, but it's an expensive and dangerous hobby. Thankfully, we've got video games for stuff like that!

I've tried a fair number of racing games over the past month, but GRID has come out on top for me. Massive car selection, fun sponsorship meta game, and tons of fast-paced action. GRID surpassed my hopes for a fun driving game, and with GRID 2 nearing release, they're practically giving away the first game. I would highly recommend this to any racing game fan that's on a budget.


Roogoo

As I mentioned in the last retrospective, I've been dabbling in some of the many indie titles that I've acquired through the plentiful "bundles" available to gamers today.

Roogoo is sort of a spatial and timing based puzzle game. I'm not sure how much I enjoyed the bit that I played, but I really didn't give it too much of a chance. It was interesting, but not all that fun. As all puzzle games do, I'm sure it gets far more complex as you go on, but as it stands, there wasn't enough to keep me going. Have a look at a video...


  


Zombie Shooter

In the same vein as Roogoo, Zombie Shooter is another indie title I picked up in the recent Bundle Stars bundle (Zombie Shooter and 3 other games for a whopping $0.98!).



Zombie Shooter is an action RPG in which you level up 4 basic characteristics, and blast your way through hordes of zombies using a wide variety of upgradable weapons. 

Detailed art, crazy amounts of zombie gore, and a ton of weapons to play with all contribute to Zombie Shooter being a fun and addictive little game. Here's some footage of one of the early levels (4, I think?)...




Neverwinter Online

Neverwinter Online is now in open beta and, as I mentioned on Twitter a couple weeks ago, this game has already taken a good deal of my time. You'll hear me go both ways on MMO's, but this one is pretty damned good. So good, I've already sunk well over 20 hours into it.


Meet Rodg. A half-elf Cleric, rife with resentment of the real elves that populate the world around him.
I'll likely write up a full length piece on NWO, so I won't write too much now. In short, the combat is a great (compared to any other MMO, at least), user generated content provides essentially endless replayability, and the co-op mechanics are really polished and well done. On the flip side, PvP seems wildly unbalanced, and there's a pretty fierce nickle and diming free-to-play model at work here ($5 for an inventory bag!?!).



Anyway, more on this later, it's worthy of discussion. 


Tomb Raider

I started Tomb Raider recently, sinking a good 3 or 4 hours in, but haven't gotten around to picking it up for nearly a week now. 


Meet the new Lara Croft!
This has nothing to do with what I think of the game; it is excellent in every respect so far. It's one of the most polished, visually stunning games I've played all year, and am looking forward to diving back in deep. This will be a main focus for me in gaming over the next couple of weeks, so you can expect to see a review on this one in the near future.

The Conclusion

Lots of gaming, but not much beating of anything. That's the way it goes sometimes, I suppose. But there's a lot coming down the pipe here, as you can see from this post. Keep an eye out for some reviews and more thorough first impressions of these games!

Wednesday, May 8, 2013

Review - Mars: War Logs


Mars: War Logs
Windows (reviewed), PSN & XBLA TBA 2013
Action-Adventure, RPG
April 26, 2013




The Preamble
Mars: War Logs came out of nowhere for me. I woke up on Saturday morning and it was looking me in the face on the front page of the Steam store. After watching the trailer and getting a sweet, cyberpunk, Riddick/Witcher vibe, I was pretty much sold, especially for the very reasonable price of $19.99.

I breezed through the game in six days, spending about 15 hours in game. While Mars: War Logs is certainly no game of the year, it was a fantastic surprise to get a character and story driven action RPG like this out of the blue.


The Overview
Mars: War Logs is set in a futuristic, cyberpunk Mars, rife with conflict between warring water corporations, fighting to take control of the most precious resource on the red planet. 

Thrust into the middle of this is you, Roy Temperance, a mysterious multi-talented badass that is stuck in a POW camp while two of the biggest corporations, Aurora and Abundance, duke it out to see who will control the future of the planet.

Mr. Roy Temperance.
You'll get the full action RPG experience with Mars: War Logs, including many companion characters to meet and fight with, meaningful moral decisions to make in dialogue, a plethora of side quests, three unique skill trees, tactical combat, armor and weapon customization, and crafting. You get the full package!


The Good
  • Escape missions are badass. I loved The Chronicles of Riddick: Escape from Butcher Bay, and the first third of this game brings back that feeling of suspenseful escape in a big way.
  • Original setting and story. Okay, it's Mars, which doesn't seem very original on the surface, but the world is surprisingly well imagined. It's steeped in a good deal of lore that you can read through as you explore the world, giving you a great sense of the conflict at hand, and how these water corporations have come to power and shaped the Mars that you inhabit in the game.
Yes, there are massive, multi-mouthed sand beasts to fight.
  • RPG elements. Good RPG elements can make or break a game like this and thankfully with Mars: War Logs, they're great. There are three distinct skill trees, a decent crafting/upgrade system, lots of material gathering, tons of side quest content, and a great deal of dialogue mixed with moralistic decision making for the player. It's sort of a mix between The Witcher/Witcher 2 and Mass Effect in regards to RPG elements.
  • Interface. So many great games screw this up. The Witcher 2 and Far Cry 3 are just two recent examples; countless others have detrimental, non-intuitive, cluttered user interfaces. Mars: War Logs does not! Fast navigation, intuitive design, cohesive layout... I was immensely impressed with the interface in this game. 
Everyone knows copper pipes are the best.
  • Combat. It's a blast. Rigging copper pipes with razor blades and leather grips, then dodging and dancing your way to victory using tactical melee combat techniques is awesome. It feels a little rigid at times (see below), but overall I really dug the combat all through the game until the credits rolled. It's very Witcher 2 like, again with a mix of Riddick in there.

The Bad
  • Voice acting. It's baaaaaaaaaaad. Really, really bad. I don't know what these people were doing, or if they have reading problems, or what. The intonations are almost always completely off and lines are misspoken on a regular basis.
  • Combat targeting. While combat is good overall, there's definitely some wonkiness to it. Targeting is sort of a pain to manage because of the control scheme, and this results in some minor frustration, especially in harder difficulties.
  • Mars: War Logs?? WTF kind of title is that for a game? It sounds horrible when saying it out loud. This has nothing to do with the quality of the game, but come on, that title sounds like shit... literally.
Maybe lumber is a popular resource on Mars? I don't know...

The Verdict
For a $20 dollar game that had absolutely zero marketing and seems to have come from a smaller development budget, I think this game does a lot of things right. Sure, it has it's problems, but I think if you're looking for an action RPG with a fresh and new setting/story, solid gameplay mechanics, and a nice price tag, I'd highly recommend giving Mars: War Logs a go. 

Wednesday, May 1, 2013

Review - Far Cry 3


Far Cry 3
Dunia Engine 2
Windows (reviewed), XBOX 360, PS3
FPS, Action-Adventure, RPG
December 4, 2012



The Preamble
I’d never played a Far Cry title before Far Cry 3, so I wasn’t entirely sure what to expect. I knew the gist of it: Open world, tropical island setting, first person shooter. Far Cry 3 is certainly all of these things, but it’s also so much more...



The Overview

You play as Jason Brody, stereotypical rich frat boy who’s out vacationing in Southeast Asia somewhere with a bunch of friends. After taking a skydiving trip and landing on seemingly deserted island, the vacation comes to an end when a band of pirates kidnaps the group and holds them hostage. You manage to escape, but your buddies aren’t as fortunate, some are killed, and some are whisked away to other parts of the island. With the help of the local natives, you unlock your Rakyat powers, which give you the strength to defeat the pirates and rescue your friends.


The Good

  • The open world aspect of the game is really well done. It achieves the feeling of being able to go anywhere, and supplies you with two giant islands to explore. While I feel like there could have been some improvements in the exploration rewards (see The Bad), the ability to tackle situations in the game from any angle you can imagine is really satisfying and adds a nice diversity to the plethora of enemy outposts that you can take over throughout the game.


    I can't even fit everything on the screen!
  • Hunting! I don’t think I’ve come across a game that makes hunting as amusing as it is in Far Cry 3. Red Dead Redemption makes a pretty good attempt, and the hunting/skinning/crafting system is very similar but far more satisfying in FC3. I think the key here is that you, as the player, not only are hunting animals but you also feel hunted as you venture throughout the jungle. The first time I came across a stream out in the middle of the jungle, I stopped to gawk at the beautiful water and all of a sudden, a massive crocodile jumps out of the water and takes me down to the ground. I thought I was going to have a heart attack. The developers do a great job of making you feel genuinely threatened and vulnerable while wandering the jungle; you never know what’s going to jump out at you.
    Oftentimes you'll see your enemies get taken down by wildlife as well.
  • Crafting! What are you going to do with all those animal carcasses and skins? Craft stuff of course! There’s a pretty robust crafting system in the game that requires you to hunt animals and gather herbs in order to make inventory bags, ammo pouches, healing potions, etc. While I hated the interface, the system itself was well designed, and compelled you to go hunt more than you probably would otherwise.
  • The game is beautiful. Like BioShock Infinite and Skyrim, I was constantly stopping to just enjoy the sights, taking screenshots left and right. The game uses the Dunia 2 Engine, an evolved form of the engine used for Far Cry 2, and it is really, really nice. This is one of those games where if you have a powerful machine, it pays off.



  • The FPS combat mechanics, while not doing anything especially different, are solid and fun. The wide array of weaponry at your disposal and cool stealth-melee attacks that you can put skill points into are extremely satisfying to utilize.




  • Yet another FPS that employs some RPG elements that are actually quite good! This makes the game almost feel a little Skyrim-ish. There are 3 skill trees, each having its own theme. It’s not terribly important which one you decide on first as you will get more than enough points to get nearly every skill, especially if you’re going the completionist route. But the choices are nice, and they provide a nice sense of progression as you play through the main story.
  • Insane antagonist. I could take or leave most of the characters in Far Cry 3, but the antagonist, Vaas, is really well done. He’s got sort of a Tuco vibe, making him extremely unpredictable, and downright frightening to encounter. The times where I was face to face with Vaas are some of the most memorable times in the game.


  • The story is actually pretty good. It’s not great, I’ll admit, but the voice acting is on point, and while there is a fair amount of supernatural mumbo jumbo involved in Jason’s acquisition of strength, you get a pretty good feel for the character developing and getting used to the situation that he’s been thrust into. It was good enough to keep me compelled until the end, and I think most people would feel the same way.
    The Bad
  • I wish the loot crates that are all over the islands had some useful stuff in them. Instead, you get money and vendor trash to acquire more money. Never any crafting material, weapons, nothing. Hunting for loot is a big draw of exploring for me, so without this, I was less inclined to explore after a while.
  • The UI is clunky and obnoxious, at least on the PC. It really doesn’t affect the enjoyment of the game too much, but it was a minor annoyance for me.


The Verdict

This is a great game that I would highly recommend to any FPS-RPG fan. Diversified, fun FPS combat, tons of exploration, RPG skill progression, beautiful setting, fairly compelling story; I would go as far as to say that this game comes close to being perfect. I'll be looking forward to seeing the next game in the series!

The Extras

Here are some videos of various gameplay from my playthrough. Mostly just messing around, but it will give you a good idea of what to expect from the game.