Showing posts with label 3rd Person. Show all posts
Showing posts with label 3rd Person. Show all posts

Monday, October 7, 2013

Review - Grand Theft Auto V

Grand Theft Auto V
Xbox 360, Playstation 3 (reviewed)
Action, Adventure, Open World
September 17, 2013



The Preamble

Grand Theft Auto releases have been making a big splash for years now. I remember waiting in line with my friend's parents (my parents wouldn't let me get it :P) back when I was a teenager to pick up Grand Theft Auto III, and the mind blowing moment of diving into Liberty City for the first time. My friends and I would stay up to the wee hours of the night, getting up to 5 stars and trying to escape police, searching for the coolest car in the city, and of course, needlessly turning innocent civilians into roadkill.


It's been 12 years since Rockstar wow'ed us with this landmark release.
This is what GTA has been for years, and it continues to be that today, but with so much more. With each release the game worlds and narrative strategies evolve, making for something bigger and better than the previous game. This release is no different as far as massive hype goes, in fact, it has turned out to be the highest grossing media release of all time. It's funny how that works out: The most controversial franchise of our generation is also the biggest money maker the industry has ever seen.


In the first 24 hours, GTA V sales amounted to 800 million dollars. After 3 days, they had breached a billion.
All of that aside, Rockstar has yet again brought a truly impressive beast to the table with Grand Theft Auto V. All of the things you loved about past GTA titles is back, but it's been improved, and paired with a plethora of new activities in a region that is the biggest we've ever seen in a GTA game. Perhaps the most noteworthy is the new and unique narrative approach that has been presented, where you are given dynamic control over three different main characters. And to put a cherry on top, we are also given the most comprehensive and polished approach to GTA multiplayer we've seen yet.


The Overview

The game begins in North Yankton, where two of the three characters you play are pulling off a bank heist. This is where you get an introduction to the mechanics of the game, but it also sets the stage for the real story, which takes place in Los Santos, ten years later.




The characters you take control of are Michael, Trevor, and Franklin. It's hard to give too much detail here without giving things away, but I will say that each character has their own distinct personality and mini-story arc, as well as a master arc which intertwines the three characters stories. The magic here lies not within the individual stories, but in how each of them cross paths, allowing you to play from multiple perspectives, while progressing the overall story.




Gameplay wise, we are given a smattering of just about every game type you can think of. The bread and butter of course is third person, cover based shooter mechanics. But in addition to this, you are given, essentially, a racing (both car and boat) game, flight simulator, tennis game, golf game, as well as tons of other stuff. 

The Good
  • The multi-pronged storytelling approach Rockstar took with this game is unprecedented in an open world game like this. Switching between fending off the cops, setting an explosive to open the bank vault, and manning the helicopter to escape, all while working toward the common goal of pulling off a bank robbery is a truly special experience to behold. It didn't take long for this mechanic to win me over in a big way.

  • Heists! What an awesome construct to have in GTA, especially when you're playing three different characters. There are planning, preparation, hiring, and execution phases, and they are all a blast. Going through these steps to pull off a grand crime, especially when the payout is massive, is super fun and satisfying.

  • Rockstar has an eye for detail that is unmatched. From the character animations, to the dialogue, to the dynamic weather in the environment, the world feels like it is a real living and breathing entity.
  • As far back as I can remember, Rockstar has superb dialogue in their games, and GTA V is no different. Each cutscene is a treat to observe and the characters that you meet throughout the story are always unique and amusing in their own way. The characters and dialogue truly stand out in this game.
  • While I personally don't feel the map compares to Skyrim's, like some say, Los Santos is immense in this game. It's completely open to you as soon as you get past the initial heist mission, and as I mentioned before, it is chock full of things to do. Driving, flying, parachuting, property purchasing, scuba diving, and more. There's no shortage of stuff to do in the massive open world Rockstar provides in this release.

  • While I had some issues with picture quality on my monitor, it didn't stop me from being awe struck by the visuals in this game. From the skyscrapers in the city, to the mountains in the wild, to the depths of the ocean, the visuals are truly a sight to behold in this game. More so than any GTA title that has come about before.

  • I haven't had a chance to spend too much time with this yet, but the GTA Online feature seems to be something Rockstar spent a lot of time on, and has consequently made a fun, unique multiplayer experience in Los Santos. There are skill progressions, gang mechanics, property acquisitions, heists, and more to enjoy with your friends online. This is something I plan on spending more time with, and perhaps will have another write-up on.

The Bad
  • I'm not saying I'm in love with Niko Bellic, but I liked him more than any of the characters you play in GTA V. That's not to say that they don't make for a good story, but on a personal level, Michael, Franklin, and especially Trevor are all pretty despicable. If it isn't from being a ruthless asshole, it's from being a pathetic coward. Of course I don't expect characters in GTA to be saints (no pun intended :P), but it would be nice if they had at least some admirable qualities from time to time.
  • Grand Theft Auto games always push the limits of censorship and GTA V is no exception. Minor spoiler here, but there is a mission where, as Trevor, you needlessly torture someone in a overly brutal fashion. While I understand that this kind of thing is more a satirical commentary on the uselessness of torture, putting the player in the shoes of the torturer is pretty ham handed. To me, this felt like it was a little too far, but it begs the question, how far is too far?

  • I mentioned this earlier, and maybe I've just grown too accustomed to PC graphics, but the console graphics really let me down here. I think it was partly due to the monitor I was playing on, but the textures looks pretty horrible to me, and hardly did the game justice on a visual level. Only a few hours into the game, as much as I was enjoying it, I couldn't help but wish they had waited to release this on next generation hardware.
  • Along the same lines as the above criticism, if Rockstar couldn't wait to release on next gen systems, then at the very least release it on PC! It is baffling how much better GTA IV looked and played on PC vs. console, not to mention the amazing mods that have come out for the game. I really wish Rockstar would give it's PC audience some love and actually release their games on PC in a timely manner and not wait years like they typically do.

The Conclusion

Is GTA V the game of the year? Probably for some, but not for me. That being said, is it an impressive feat of gaming? Absolutely. Any fan of the GTA franchise, or open world games in general, will be thrilled with this game. Rockstar does some really neat things in this game, things that haven't been done in other games, and for that I praise them. For those gamers out there that want to have their eyes opened to a new approach to storytelling and open world gaming, I couldn't recommend this game enough, but fair warning, make sure you have a strong stomach, because Rockstar doesn't pull any punches in this one.


Sunday, June 2, 2013

Review - Tomb Raider

Tomb Raider
Windows (reviewed), PS3, Xbox 360
Action-Adventure, Survival, Platformer
March 5, 2013




The Preamble
My introduction to the Tomb Raider games was on the original Playstation, fighting bears and doing cartwheels through massive caves and tombs. I played the first two Tomb Raider games when I was young and absolutely loved them. Since then, I've dabbled with some of the interim Tomb Raider games (Tomb Raider: The Angel of Darkness, Lara Croft and the Guardian of Light), but wasn't sucked in like I had been what I was younger.

I wasn't able to get around to playing the game until now due to the number of big releases during March. But I've finally gotten around to it, and since I waited, I was able to get the game for just about $15. This just goes to show, unless you really need to play a game at release, you're likely much better off waiting for a month or two after the release date to pick up PC games, you can often save a ton of cash.

The Overview
Crystal Dynamics has taken the reins in bringing us a brand new reboot of this classic series keeping the same name as the original: Tomb Raider. A lot has changed since our busty friend was raiding tombs back in 1996. The 2013 Tomb Raider gives us a different look at Lara Croft, as a person, and how she stumbled into this tomb raiding life.

The game begins on an exploratory vessel, the Endurance, where Lara and a group of colleagues are in search of the lost kingdom of Yamatai. After much deliberation with her crew, Lara convinces the group that they should head toward the Dragon's Triangle. As they venture into this mysterious place, they are thrown into a violent storm by unexpected weather, forcing them to crash land on a stray island in the triangle.


This is where the real adventure begins. Lara must find her lost comrades, survive the tumultuous island, and find a way home. You'll utilize Lara's innate survival skills, climbing expertise, and weapon handling to accomplish this task, all the while uncovering the secret that the island holds within.

The Good
  • A Lara Croft you care aboutWhile Lara's story arc doesn't provide a whole lot of realism, with the help of spectacular graphics fidelity and voice acting, we're able to see and relate to a much more human Lara Croft than we saw in previous games.
  • The graphics are spectacular. Crystal Dynamics' Crystal Engine is downright beautiful. Lara and the environments with all the different particle effects look spectacular. Like BioShock Infinite or Far Cry 3, this was yet another game where I was constantly snapping screenshots for desktop wallpapers. The first thing that popped into my mind every time I started this game up was: "God damn, this looks great."
  • A big part of what makes the graphics shine so much are the masterfully executed animations. Lara's movement is as fluid as can be. You can literally see the effect of every change in the environment on her actions. This type of polish and precision with characters and environment animation definitely makes this title shine.
  • The voice acting is flawless. The voice acting for Lara is done by Camilla Luddington. While this beauty doesn't resemble a cart wheeling, rock climbing, bow wielding badass like Lara in real life (to me, at least), she does a great job of voicing her character.
Complete and utter badass.
Voice of... complete and utter badass?!
  • Crystal Dynamics did a great job with the environment and set pieces in this game. Walking out into a brand new area of the map and seeing a great landscape of old structures and ruins to scale and explore is a great feeling. You will definitely appreciate the level design in this game.
  • What's a Tomb Raider game without Lara's signature double pistols?? Well, those pistols aren't as prevalent in this iteration of the series, but with the addition of the bow, combat is better than ever. Bow and arrows seem to be extremely popular now for some reason (Far Cry 3, Crysis 3) and Tomb Raider aims to carry that torch a little further. They accomplish it with flying colors in this release. While the double pistols and various other firepower is available for Lara to use throughout the game, the bow is by far the most satisfying, and makes every combat experience a joy to jump into.

  • As I mentioned before, the environments are massive and very well designed. There are often times numerous paths to an objective, and the openness of the areas make for a great feeling of true exploration. While most of the exploration isn't necessary unless you want to find the plethora of collectibles that are made available to you, traversing the environment alone is enough fun to compel you to explore every inch of the map.

  • So what about the actual tombs?! Well, they're awesome. Just like the large, open areas of the game, the more confined tombs that contain intricate puzzles are an absolute blast to figure out. I just wish there were more of them!

  • Minimal HUD and intuitive controls. Tomb Raider properly introduces you to controls by flashing the button indicators on your screen at first, but after a while, they disappear. While this may sound annoying, it's actually not. Less 'gamey' stuff on the screen makes for a far more immersive experience, and you are trained in such a way that the first button you go for in these situations is more often than not, the correct button. Great design in this respect!


The Bad
  • What happened to hunting?? In the first mission, you are introduced to your bow by being tasked to take down some deer that are roaming the area. Outside of a couple scripted wolf encounters, you are basically never threatened by an animal again. One of my favorite parts of the old Tomb Raider games is having to deal with bears, moutain lions, cougars, and the like. Unfortunately, there is far more human killing than animal killing in this game.
  • Tomb Raider has been transformed more into a third person shooter than a puzzle platformer. While the combat, especially with a bow, is really well done in this game, there's an awful lot of it for a Tomb Raider title. While combat sort of took the back burner in a lot of former titles, for better or worse, it's much more in the forefront in this release. This is fine with me, except for the fact that I was craving more puzzle content (see below).
  • The puzzle tombs were great, but there needs to be more of them. These were one of my favorite parts of the game, but there were not nearly enough of them in this release. I remember there being countless platforming puzzles in prior Tomb Raider releases and in this game you can probably count all of the puzzle tombs on your two hands.

The Verdict
Tomb Raider is one of the best games that I've played this year. If I had to pick a GOTY right now, it would be a tough pick between BioShock Infinite and Tomb Raider. Even with it's flaws, this reboot is a must play for any fan of the franchise, or even the third person/platforming genre in general.

To set the hook even further, the price of picking up Tomb Raider on PC has dropped significantly since release. Keep an eye on Steam sales and sites like Green Man Gaming for amazing deals (in the past week I've seen it on sale for less than $20!).

All in all, if you want to see one of the more impressive games of this generation, do yourself a favor and pick up this game!


Thursday, April 11, 2013

Early Impressions - Defiance



Defiance
Windows, XBOX 360, PS3
MMO, Third Person Shooter, RPG
April 2, 2013



The Preamble

It happened again... The MMO itch. Everytime I quit playing an MMO I tell myself I will never play another one again. Silly, silly, Thomp. I ought to know better by now.

At any rate, the itch has been lingering for the last several weeks. I’ve been fighting it off with moderate success, playing the closed beta of Marvel Heroes when I can to subvert the voice in my brain telling me to pick up a real MMO.

Well, the voice won. I picked up Defiance on Tuesday evening.

I thought I'd give a cursory overview of my thoughts so far. I’ve really only scratched the surface of the game, having not even tried the co-op missions or battleground-like PvP.

I’ve sunk about 5 hours into the game so far and while I have some gripes, I’ll definitely be continuing on this adventure through Defiance.


The Overview

For those who aren’t keeping their ear to the ground in the MMO space (I don't blame you), Defiance is a recently released MMOTPS (massively multiplayer online third person shooter) developed by Trion Worlds (creator of Rift). Money wise, Defiance uses the Guild Wars model of paying full price up front for the game and then letting you play it forever without any monthly fees. There is a micro-transcaction store (again, like GW/GW2) but the items you buy are almost exclusively cosmetic, so it’s reasonable.

The game is set in a post-terraformed San Francisco Bay area, several decades in the future. A number of alien races have come to Earth to make a new home for themselves, not realizing that the planet was already inhabited. This led to a war (what a shocker), but a war that has a semi-peaceful ending, leaving a large population of humans and aliens that become allies and attempt to live together in harmony.

You, the player, join in the story as an Ark Hunter about 20 years after the reconciliation. You crash land in the Bay Area with a mission to search out advanced alien technologies found in Arks that are scattered around the area (as well as crashing around the world map at random places and times).

The unique thing about this game is that the game world and characters tie into an upcoming SyFy television series entitled (you guessed it) Defiance. Supposedly, things that occur in the show will affect the game world, and events that occur in the game have the potential to make a difference in the show. I think this is the first time a multi-medium experience has been presented in this way, so it should be very interesting to see how things pan out. The show premieres April 15, 2013, on SyFy channel.


Nolan and Irisa (main characters from the TV show) taking a rest at a local watering hole. 


The Good

  • Multiplatform! Defiance was released on Xbox 360, PS3, and PC, and while it’s not cross-platform (PC players can’t play with console players), it’s a step in the right direction. This doesn’t affect me too much as a PC gamer, but I’m happy to see MMOs moving toward the console space. There are very few MMOs on consoles, so props to Trion for widening their horizons and releasing this on some other platforms.
  • Episodic missions. There are quest (mission?) lines that intersect directly with the show’s storyline and characters. It’s hard to say exactly how this will work, but it looks like more of these missions will open up as the series goes on. This is yet another cool and unique aspect to the television tie-in mechanic.


  • An MMO that requires some skill! You’re not going to find yourself spamming frostbolts on auto-targeted enemies like in most traditional MMOs. You’ll have to actively fight and dodge attacks in real time, and while the AI isn’t great, the game poses a significant challenge to players, especially when solo’ing.


  • Tons of dynamic content. Rift was one of the early adopters of this mechanic (Guild Wars 2 also employs it), and it’s definitely prevalent in Defiance. Arkfall events are occurring all the time, letting you team up with a ton of people and fend off a small alien invasion, resulting in a good deal of XP, gear, and fun! Also, as you run around doing the plethora of side quests and challenges, there are all sorts of small dynamic events that you can take on in a solo or duo group that provide a good deal of XP and fun. (See Extras for extended Arkfall video.)
  • Early vehicle access! Just wanted to note this, as I personally hate the grind to get a mount. Defiance throws one at you free of charge when you’re about an hour into the game. Bravo Trion!

The Not So Good

  • The AI is bad. This is a weird criticism for an MMO since mob AI is almost always terrible, but it seems somehow more apparent in a shooter setting as opposed to RPG.
  • The interface is awful. I guess the problem with bringing an MMO to consoles is that you have to dumb down the UI to the point of being able to use it with a controller. As a result, it’s pretty horrible for PC players. On top of this, Trion does a terrible job of explaining the damn thing. I did a lot of fumbling around and googling before I felt comfortable with it, and even now, it’s only tolerable.

    That's right, no dragging and dropping.

    The dreaded wheel. This is the sort of thing I hate about console-ifying interfaces. 

  • I’ve never played an MMO where the chat channels are so vacant of discussion. It’s so weird, I don’t think I’ve seen a single line of text in chat since I started playing the game. I don’t know what the deal is, but it makes it extremely difficult to group up with people.

The Verdict (sort of) 

Massively multiplayer online games are unique beasts in that they each have their own evolutionary paths. Defiance adds the television tie-in element, which will bring about a new evolutionary track for the game world that other MMOs haven’t explored yet. I guess what I'm getting at is, the game has barely been out for a week. There's a lot up in the air right now.


It's really impossible to come to a verdict for an MMO so early, especially after only 5 hours of gameplay (a piddly amount for an MMO). What I can say is that I have some gripes, but overall, I'm very enthusiastic about this game and I'm looking forward to exploring and uncovering more of what Defiance has to offer.

There are many things I have yet to explore:

  • PvP
  • Co-op missions
  • End game content
  • Significance of TV show tie-in (the show hasn’t even started yet!)

I’ll be sure to post again with more details about the bullet points I’ve mentioned above, as well as the general state of the game as time goes on.

For now though, I think that if you like shooters, especially in the vein of Borderlands, and you're fond of MMOs (you know you feel that itch!), then I'd recommend picking this up. It should be an interesting experience playing the game along with the screenings of the show.

The Extras
Here's a longer look at what sort of dynamic content you can encounter in Defiance. I'm on my way to an Arkfall event, and find an abandoned vehicle on the side of the road that turns into a mini-event. Anyway, it's not a lot, but gives you some idea of what you can expect to see in the game.


Monday, January 28, 2013

Review - Spec Ops: The Line


Game Name:    Spec Ops: The Line
Developer:    Yager Development
Publisher:    2K Games
Platform:     PC (reviewed), X360, PS3
Genre: 3rd Person, Shooter
Engine: Unreal Engine 3
Release Date: June 26, 2012


I ended up buying Spec Ops: The Line during a Steam sale this holiday season. I guess I was out of the loop when this released in June 2012, but thankfully it showed up on so many Game of the Year lists that it quickly became a must play for me (the Steam Winter Sale prices didn’t hurt either). Because I came upon this game a little late, it’s inevitable that my views are somewhat tainted by all of the hype that I heard, but I’ve done my best to make an objective evaluation.
To give you a brief overview of the story, you play as Captain Martin Walker, leading the elite Delta force squad (with a whopping size of... three) into the dust ridden depths of Dubai on a recon mission. You almost immediately make hostile contact with what seem to be American soldiers. This throws up a few red flags, obviously. So you delve down into the rabbit hole, on a journey to discover why these soldiers are shooting at you, and what the hell is going on in Dubai.


If you’ve never seen Dubai, go Google it and check out some images of the city and the insanely badass architecture of its skyscrapers. Now imagine instead of being surrounded by ocean, it’s engulfed in sand dunes. The first time you walk outside a building and see the city, the experience is genuinely jaw-dropping. Within this unique setting, the developers introduce a neat mechanic in the form of massive dust storms that you must trudge through and endure. The wind kicks in, the dust flies, it’s difficult to move around and even more difficult to see. These sequences are downright intense. A feeling of panic strikes, you squint your eyes to see the barely visible enemies, and you do whatever you can, as fast as you can, to extinguish them before making your way through the storm to shelter. The feeling of being truly swayed by these storms is a defining factor of the atmosphere of the game, and the developers did a great job with this.


Outside of these dust storms, you’re not going to see too much new as far as gameplay mechanics go. The gameplay is about as cookie cutter as it gets for a third person, cover based shooter. Moreover, the game doesn’t even fit the mold that well. The controls feel rather rigid. Jumping in and out of cover is sort of clumsy, and not as seemless as a game like Gears of War. It’s not horrible, but it could certainly use some polish.
Thankfully the formulaic mechanics are not the main focus of the game, they are simply the toolset used for conveying a creative and haunting narrative, riddled with atrocities and horrors that you will not soon forget. Because of this focus on such a dark story, I have to go out on a limb here and say that this game is not... fun. At least not in the traditional sense. This game is fun in the same way that a movie like Schindler’s List is entertaining. Schindler’s List is a spectacular film, but it’s not really enjoyable to watch. Spec Ops: The Line is very similar in this regard. It focuses less on innovative mechanics and gameplay, and more on immersing you in the atmosphere and the characters, forcing your character to make tough, “damned if you do, damned if you don’t” choices, all the while delivering a shockingly dark narrative.


It’s difficult to describe without spoiling anything, but as you traverse the path that leads you to the end of the game, things get increasingly hectic. The feeling of there being no way to turn back after what’s been done is conveyed very well via Walker’s rationale. You’ll hear conflicting arguments against Walker’s decisions throughout your journey from your vocal squad members, and honestly, they are pretty sound arguments most of the time.  The discussion and banter between squad members adds a lot of perspective to what’s happening. The dialogue isn’t the mindless, meathead banter you’ve come to expect from characters in these roles, instead it feels honest and genuine. This could have really ruined the game if it were bad, but thanks to great writing and voice acting, this aspect of the game shines.
As much as I’ve written about tough decisions in this review, you as a player don’t end up making most of these decisions. These are Walker’s decisions, and you are along for the ride. The focus is on storytelling, and this is by no means a bad thing, just don’t look for much replayability with the campaign because of the linear nature of the story. That being said, I will recommend that once you see that credits screen, do yourself a favor and check out the other endings, either on Youtube, or by replaying the last mission. Each ending delivers a different kind of blow to your mind and emotions.
With that, I’ll close this review with a firm recommendation to go play this game. While the gameplay is a bit lackluster, the story is among the most creative, interesting, and disturbing that I’ve encountered in a video game. On top of this, it’s not going to take up too much of your valuable gaming time, the campaign is only 5 or 6 hours long, and to put a little cherry on top, you can find this on sale through Steam or similar vendors for very a low price (<$10) on a regular basis.

Sunday, January 27, 2013

Quick Review - Darksiders


Game Name:    Darksiders
Developer:    Vigal Games
Publisher:    THQ
Platform:     PC/Steam (reviewed), X360, PS3
Genre: Hack-n-slash, Action, Adventure, Puzzle
Release Date: January 5, 2010

Short description: Third person, hack ‘n slash, puzzle, exploration, platformer where you play as War, one of the four horsemen of the apocalypse.

The Good:

  • Fun hack ‘n slash combat with lots of combos to play around with
  • Quality, Zelda-like puzzles to solve
  • Good amount of content, I spent close to 20 hours with this game, and I can see myself spending even longer
  • Inexpensive! The combination of THQ going bankrupt and this game being 3 years old makes for an excellent price.

The Bad:

  • Backtracking becomes extremely annoying and time consuming.
  • The secondary ranged weapons feel underpowered and more or less worthless in combat.
  • The additional weapons you get never feel like they measure up to the sword you start with. I always ended up going back to the sword.

All in all, should you play this?

  • Do you like puzzles? Do you like hack-n-slash? If you answered yes to both, play this game.



Sunday, January 13, 2013

Review - Hitman: Absolution


Game Name:    Hitman: Absolution
Developer:    IO Interactive
Publisher:    Square Enix
Platform:     PC (reviewed), X360, PS3
Genre: 3rd Person, Action, Adventure, Stealth
Engine: Glacier 2
Release Date: November 20, 2012

I've never been a fan of the meta game of stealth titles. Sitting in the dark, watching an NPC path back and forth until you’ve memorized enough to make your way through the level, usually with an immense amount of loading and retrying. Not really my thing. Despite my distaste for these factors, and the fact that Hitman: Absolution (H:A) incorporates most of them into its gameplay, I ended up enjoying the game a surprising amount.
As you’ve probably noticed from the trailers, or any gameplay videos you’ve seen, this game is visually spectacular. The new Glacier 2 engine IO Interactive (IOI) has created is stunning. The character models look and move great, everything is very fluid. Up until recently (see L.A. Noire or Dishonored), facial expressions, and faces in general, have been fairly poorly rendered in video games, but IOI pulls it off with ease in this release. Even though I didn’t particularly care about the characters in H:A, they were able to relay real emotion through their facial expressions and voices. I’m happy to see games moving to better facial expression rendering as I think its a huge factor in becoming immersed in a story and its characters.
One of the things that got a lot of attention with the Glacier 2 engine was the crowd dynamics, and they are definitely impressive. Everything is rendered smoothly; moving through crowds and blending into them to hide is genuinely satisfying. The crowds feel organic and alive, something you can interact with in a very real way. This is a feeling that I haven’t felt from a game before. Assassin’s Creed 3’s AnvilNext engine boasts similar technical stats as far as crowd rendering goes, and may be the only other title that can compete with H:A in this respect.

Agent 47 is one with the crowd.

You’re not going to come across too much that you haven’t seen in previous Hitman games as far as gameplay goes in H:A, and that’s not really a bad thing. The stealthiness of the game is focused on changing disguises (and there are LOTS of amusing disguises to play around with), hiding in closets or containers, silently killing off your targets, and then hiding the bodies in conveniently placed containers. They’ve also introduced something called Instinct. You can activate instinct to see points of interest around the level, the outline of NPCs through walls, the paths of NPCs via small flame paths, and it also grants you the ability to blend in to your surroundings. The amount of instinct you can use, and the rate at which you gain and deplete it, depends on the which of the five difficulties you’re playing on. For the most part, instinct is good, it opens up some new avenues to pursue your objectives, though you do feel like you’re sort of cheating when you use it, or at least I did.

This gives you an idea of what instinct shows you.

Controls wise, everything is tight; the transition between running, walking, and sneaking is seamless and very intuitive using a controller (can’t speak for keyboard/mouse as I didn’t use these). The one gripe I have has to do with button mapping, and many recent games have done this poorly. All interaction with objects (moving into a hiding place, hiding bodies, picking up objects, picking up weapons) are mapped to the same button! This made me rage quite a bit when I was just about to make it into the hiding spot before the NPC rounds the corner and sees me, and whadya know, there’s a weapon next to the hiding spot, so obviously, I want to swap this with my current weapon, right?! This was infuriating, much in the same way that Mass Effect 3 was when you were trying to hide behind cover, but instead you jumped over it, because all of those actions were mapped to a single button. This is a general complaint for all games that do this, but anyone interested in this game should know that this will come up. It by no means ruins the game, but be ready to encounter some frustration as you deal with it.
Another thing that ended up consistently pulling me out of, what would have otherwise been, a completely enjoyable gaming experience was the constant reminder of how below average my performance was. I’m bad. I know that. But does it really need to be rubbed in my face? The game allocates points for essentially every single interactive action in the game that you can perform. And the points can be negative! There’s nothing worse than starting a mission, making your way to your objective, and looking up to a -2530 score. Or later in the level, you’ve gotten a nice positive score cushion, shit hits the fan and you end up having to clear a room of guys in a non-stealthy manner, and you’re suddenly at negative six thousand. Sure, you might make enough points later to end positive, but seeing that giant negative number at the top of the screen, at least for me, was unacceptable. I therefore had to retry... and retry... and retry until I got that perfect, non-negative score. I think this is one reason I liked Dishonored so much. Get noticed, take out a couple guys if need be, and then back into hiding, and you didn’t feel like you had to restart the level. Though it was possible to recover sometimes in this way in H:A, it was a lengthy process, and you always had that glaring negative score to look at along the way.

Negative scores FTL!

The scoring wasn’t all bad though. It ties in with all of the content in the game, and there’s a ton: disguises,  weapons, objects, hiding spots, challenges, contracts, play styles. These are all things you can find or unlock for better scores and achievements. This gives the player a good amount of replayability, and also provides a nice metric for the multiplayer Contracts mode.
Once you get past the scoring bit, which may not even bother you, the plentiful content and wide array of environments you play through make for a fun gaming experience. You see a different site in each of the whopping twenty levels in the single player campaign and get to play around with new ways of eliminating your target. Like previous Hitman games, you are somewhat limited in the methods of taking out your single targets, having maybe 2 or 3 semi-scripted ways to take out a target. This can make things feel a bit linear, but for the most part you feel like you have enough options to make the experience your own. When you start getting into the multi-target missions, the permutations can make for some pretty interesting decisions to make on how to carry out your hit.
I’m not going to go into the story as I don’t want to spoil anything for those that are truly interested. But for the most part, I found the story pretty... meh. It’s not bad, it’s just not all that good. That aside, the voice acting and dialogue are well done, better than in most games. Overall, the sound, in general, is fine. Nothing super special, but certainly not bad. There are expected auditory (as well as visual) signals when you’re spotted, or about to be spotted, and the music fades in and out at the expected, opportune moments.
So there you have it folks! Hitman: Absolution. Overall, a fun stealth based game, that even non-stealth gamers like myself can get into. It’s chock full of content to see, and the five difficulties and wide array of collectables and achievements will leave anyone worried about replayability with nothing to really worry about. It has its shortcomings, and its annoyances, especially for a nit-picky pessimist like myself, but all things considered, IO Interactive has delivered a beautiful, polished, fun to play addition to the Hitman series.