Showing posts with label platformer. Show all posts
Showing posts with label platformer. Show all posts

Tuesday, October 1, 2013

Review - Dust: An Elysian Tail

Dust: An Elysian Tail
PC (reviewed), Xbox Live Arcade
Action, Adventure, RPG, Platformer
August 15, 2012 (XBLA)
May 24, 2013 (PC)




The Preamble
Here's one I left off of my "I'm Back!" post. Which is strange since it's actually the one I finished most recently. At any rate, after so much shooting (Last of Us, Metro: Last Light, Saints Row: The Third) I needed some RPG goodness, and why not throw some platforming in there.

Dust: An Elysian Tale is an action-RPG, originally released back in August 2012 as a Xbox Live Arcade exclusive. I heard loads of good things at the time, but for one reason or another, didn't get a chance to play. Luckily, the developers have been hard at work porting it to PC, which was released in May of this year.



The Overview

Dust: An Elysian Tail takes place in a world called Falana, inhabited by a plethora of anthropomorphic animals and monsters. You awake as Dust, a blue animal (fox?) out in the middle of the forest, accompanied by a living, floating sword, as well as a small wombat by the name of Fidget. Dust has no recollection of who he is, how he got here, and what his purpose is. So, of course, your quest leads you along that path of self discovery and unraveling of the past.


It's not a bad story, but it's nothing extraordinary. The mix of the strange anthropomorphic creatures and, at times, obnoxious voice acting, makes for a fairly cringe worthy storytelling experience. On the upside, the combat is pretty fun, at least for a while. And the developers kept it kid friendly, so gamers of all ages will be able to safely enjoy the game.

As for the game itself, Dust is a mix of action RPG, beat-em-up, and metroidvania all clumped up into a single game. While the RPG elements lack a bit, and the combat can get old after a while, it's still a well made game in a lot of respects.

The Good
  • The game is really beautiful. Vibrant colors and fluid animations make for one of the more aesthetically pleasing indie experiences I've had in quite some time.
  • There's a surprising amount of content. I spent 15 hours with the game and didn't really even near 100% completion. There's a lot to explore, and many hidden treasures to find.

  • While the voices got on my nerves a bit, the writing and voicing overall is well done. It's not the most compelling or unpredictable of stories, but it's also not bad. Assuming it's aimed at a somewhat younger audience, which I think it is, I was impressed by the story arc.

The Bad
  • While the gameplay elements that are present are good, there simply isn't enough here to keep you interested for the entire game. You learn a few abilities initially that end up being your bread and butter for the entire game. 
  • While new abilities are unlocked throughout the game, they are purely used for accessing different areas of the map (e.g. sliding, climbing walls, etc). There isn't a single modification to the combat mechanics after the first 30 minutes of the game, making combat extremely repetitive.
  • The RPG elements are very weak. Outside of the levels and stats, there's no skill progression and loot is extremely basic. If they could have added some combat skills to learn as you go, it would have improved this game a ton. I mentioned above that there's a lot of exploration and treasure to find, which is true, but the treasure is almost entirely gold and food (to restore health), which makes the hunt far less interesting. Where are the phat lootz!?
This is about the extent of character customization.
  • I allude to it in The Good, but the voice acting leaves something to be desired, to say the least. Some of the voices are fine, but others are annoying almost at a Claptrap level. This is a good example of a time to go the Nintendo route, and make the characters mumble, with accompanied text for the player to read.
Fidget... One of the most obnoxious characters I've encountered in a while.

The Conclusion
If you're looking for a game with exceptional art, Dust is a game you should check out. If you're looking for a unique action RPG experience, that will keep you engaged for the entire game, I would look elsewhere. The game has a ton of potential, but falls flat in too many aspects. Hopefully we'll see some improvement if sequel comes along.

Sunday, June 2, 2013

Review - Tomb Raider

Tomb Raider
Windows (reviewed), PS3, Xbox 360
Action-Adventure, Survival, Platformer
March 5, 2013




The Preamble
My introduction to the Tomb Raider games was on the original Playstation, fighting bears and doing cartwheels through massive caves and tombs. I played the first two Tomb Raider games when I was young and absolutely loved them. Since then, I've dabbled with some of the interim Tomb Raider games (Tomb Raider: The Angel of Darkness, Lara Croft and the Guardian of Light), but wasn't sucked in like I had been what I was younger.

I wasn't able to get around to playing the game until now due to the number of big releases during March. But I've finally gotten around to it, and since I waited, I was able to get the game for just about $15. This just goes to show, unless you really need to play a game at release, you're likely much better off waiting for a month or two after the release date to pick up PC games, you can often save a ton of cash.

The Overview
Crystal Dynamics has taken the reins in bringing us a brand new reboot of this classic series keeping the same name as the original: Tomb Raider. A lot has changed since our busty friend was raiding tombs back in 1996. The 2013 Tomb Raider gives us a different look at Lara Croft, as a person, and how she stumbled into this tomb raiding life.

The game begins on an exploratory vessel, the Endurance, where Lara and a group of colleagues are in search of the lost kingdom of Yamatai. After much deliberation with her crew, Lara convinces the group that they should head toward the Dragon's Triangle. As they venture into this mysterious place, they are thrown into a violent storm by unexpected weather, forcing them to crash land on a stray island in the triangle.


This is where the real adventure begins. Lara must find her lost comrades, survive the tumultuous island, and find a way home. You'll utilize Lara's innate survival skills, climbing expertise, and weapon handling to accomplish this task, all the while uncovering the secret that the island holds within.

The Good
  • A Lara Croft you care about. While Lara's story arc doesn't provide a whole lot of realism, with the help of spectacular graphics fidelity and voice acting, we're able to see and relate to a much more human Lara Croft than we saw in previous games.
  • The graphics are spectacular. Crystal Dynamics' Crystal Engine is downright beautiful. Lara and the environments with all the different particle effects look spectacular. Like BioShock Infinite or Far Cry 3, this was yet another game where I was constantly snapping screenshots for desktop wallpapers. The first thing that popped into my mind every time I started this game up was: "God damn, this looks great."
  • A big part of what makes the graphics shine so much are the masterfully executed animations. Lara's movement is as fluid as can be. You can literally see the effect of every change in the environment on her actions. This type of polish and precision with characters and environment animation definitely makes this title shine.
  • The voice acting is flawless. The voice acting for Lara is done by Camilla Luddington. While this beauty doesn't resemble a cart wheeling, rock climbing, bow wielding badass like Lara in real life (to me, at least), she does a great job of voicing her character.
Complete and utter badass.
Voice of... complete and utter badass?!
  • Crystal Dynamics did a great job with the environment and set pieces in this game. Walking out into a brand new area of the map and seeing a great landscape of old structures and ruins to scale and explore is a great feeling. You will definitely appreciate the level design in this game.
  • What's a Tomb Raider game without Lara's signature double pistols?? Well, those pistols aren't as prevalent in this iteration of the series, but with the addition of the bow, combat is better than ever. Bow and arrows seem to be extremely popular now for some reason (Far Cry 3, Crysis 3) and Tomb Raider aims to carry that torch a little further. They accomplish it with flying colors in this release. While the double pistols and various other firepower is available for Lara to use throughout the game, the bow is by far the most satisfying, and makes every combat experience a joy to jump into.

  • As I mentioned before, the environments are massive and very well designed. There are often times numerous paths to an objective, and the openness of the areas make for a great feeling of true exploration. While most of the exploration isn't necessary unless you want to find the plethora of collectibles that are made available to you, traversing the environment alone is enough fun to compel you to explore every inch of the map.

  • So what about the actual tombs?! Well, they're awesome. Just like the large, open areas of the game, the more confined tombs that contain intricate puzzles are an absolute blast to figure out. I just wish there were more of them!

  • Minimal HUD and intuitive controls. Tomb Raider properly introduces you to controls by flashing the button indicators on your screen at first, but after a while, they disappear. While this may sound annoying, it's actually not. Less 'gamey' stuff on the screen makes for a far more immersive experience, and you are trained in such a way that the first button you go for in these situations is more often than not, the correct button. Great design in this respect!


The Bad
  • What happened to hunting?? In the first mission, you are introduced to your bow by being tasked to take down some deer that are roaming the area. Outside of a couple scripted wolf encounters, you are basically never threatened by an animal again. One of my favorite parts of the old Tomb Raider games is having to deal with bears, moutain lions, cougars, and the like. Unfortunately, there is far more human killing than animal killing in this game.
  • Tomb Raider has been transformed more into a third person shooter than a puzzle platformer. While the combat, especially with a bow, is really well done in this game, there's an awful lot of it for a Tomb Raider title. While combat sort of took the back burner in a lot of former titles, for better or worse, it's much more in the forefront in this release. This is fine with me, except for the fact that I was craving more puzzle content (see below).
  • The puzzle tombs were great, but there needs to be more of them. These were one of my favorite parts of the game, but there were not nearly enough of them in this release. I remember there being countless platforming puzzles in prior Tomb Raider releases and in this game you can probably count all of the puzzle tombs on your two hands.

The Verdict
Tomb Raider is one of the best games that I've played this year. If I had to pick a GOTY right now, it would be a tough pick between BioShock Infinite and Tomb Raider. Even with it's flaws, this reboot is a must play for any fan of the franchise, or even the third person/platforming genre in general.

To set the hook even further, the price of picking up Tomb Raider on PC has dropped significantly since release. Keep an eye on Steam sales and sites like Green Man Gaming for amazing deals (in the past week I've seen it on sale for less than $20!).

All in all, if you want to see one of the more impressive games of this generation, do yourself a favor and pick up this game!


Monday, February 18, 2013

Quick Review - Antichamber


Game Name:    Antichamber
Developer:    Alexander Bruce
      Engine:              Unreal Engine 3
Platform:     Windows (Steam)
Genre: Puzzle, First person, Platformer
Release Date: January 31, 2013


Disclaimer: As of now, I’m about 95% through the game. I’ve solved nearly all of the puzzles, but there a few still lingering around unsolved. It’s very possible that I will never completely finish this game, but I feel I’ve progressed through enough of it to give an ample quick review.

Short description:  After 4 years of development, Antichamber has arrived! Extremely creative and mind bending exploratory, first person puzzle game set in a seemingly simplistic series of interconnected chambers.

The Good:

  • Extremely original, non-euclidean, Escher-like puzzles make for a truly unique gaming experience.
  • Graphically appealing. Plain white walls with the occasional splash of color is a surprisingly fitting aesthetic for this type of game. The designer is able to pull your brain in all different directions playing with the color schemes.
  • A sufficient challenge! For those that are complaining that games are getting too easy, you'll be happy for a change of pace with this one.
  • Philosophical twist. The puzzles are accompanied by small philosophical phrases and cartoon diagrams to loosely guide you along. They oddly taunt you in the midst of a puzzle, but are all the more meaningful once you solve it.

The Bad:

  • Little to no direction. Aside from small diagrams you find on the wall, the player is left up to their own devices to figure out what to do and where to go.
  • Lack of direction can make some of the puzzles pretty frustrating until you have that “Aha!” moment.
  • While sound does play a factor in the game, it's not overly prevalent. I would have liked to see a bit more done with the sound.

All in all, should you play this?

  • If you’re looking for an original puzzle game that will twist your brain in very odd directions, I would recommend picking this up. It’s by far the most interesting game I’ve played so far this year, and rivals Portal for one of the most original puzzle games I’ve ever come across.

Here's a glimpse of what this game is like...