Showing posts with label tomb raider. Show all posts
Showing posts with label tomb raider. Show all posts

Sunday, December 29, 2013

Thomp's Picks for 2013 and Beyond


The Preamble


All has been quiet on the Thomplog front for quite some time now, and for that I apologize. The Thomp has recently started working in the games industry with an awesome company here in the Seattle area. While I am thrilled to have the job, and am enjoying it a ton so far, my spare time has been severely reduced. I've been playing a smattering of games in the mean time, but none to completion, and none enough to write any meaningful critique of.

But all of that being said, 2013 has been an exciting year for gaming. We saw a plethora of AAA gems rush in at the end of the generation, as they typically do, as well as countless indie masterpieces. It has been, without a doubt, a year to remember, and has set us up for an amazing looking 2014. So without further ado, let's get to the picks...

The Picks



Pick of the Year

Bioshock Infinite


Let's not bother with this "save the best for last" nonsense. If you play one game from 2013, it should, without a doubt, be Bioshock Infinite. Superb characters, fantastic FPS gameplay, a story that will twist your brain into a knot, and a world that will keep you awestruck with every corner you turn. Don't question it, just play it. 

Runner Up

Tomb Raider


I know most people won't agree with me on this one, but when it comes down to it, I had more fun with Tomb Raider than any other game this year, outside of Bioshock Infinite. The eerie, dark atmosphere, the fantastic cinematic gameplay, everything shined about this game. I will undoubtedly be picking this up for another play through soon.

Honorable Mentions

The Last of Us


The stealth gameplay wasn't exactly my cup of tea, but there's no question that the character development and storytelling in The Last of Us broke new ground this year in the medium, and for that I want to give at least an honorable mention. It is a fine game, and a must play for anyone who wants a deeply moving storytelling experience.

Grand Theft Auto V


The controversial beast came back to us this year in it's fifth installment. While I didn't enjoy GTA V as much as some, it deserves a mention, as it definitely brought some new and exciting things to the franchise. And of course, blew people's socks off with how absurdly offensive it manages to be.


Indie Pick of the Year

Rogue Legacy


Created by the brothers Kenny and Teddy Lee, who make up Cellar Door Games, Rogue Legacy came out of nowhere for me. I came across it by word of mouth when it released, and was instantly addicted to the soul-crushingly difficult platforming fun. With a near perfect mixture of difficulty and progression, Rogue Legacy stole my heart this year. I can't recommend it enough to gamers far and wide.

Runner Up

Antichamber


Alexander Bruce sunk well over four years into this non-euclidean, first-person, mind fuck of a puzzle game, and it shows. Antichamber is incredibly well thought out, and it possibly one of the most difficult, mind bending puzzle games I've ever played.

Free to Play Pick of the Year

Path of Exile


Simply incredible. That's what comes to mind when I think about Path of Exile. It is mind blowing that this nearly perfect action RPG, that surpasses the likes of Diablo 3 and Torchlight with flying colors in my opinion, is somehow free to play. It has arguably, the most liberal and fair free to play policy ever introduced in a game, and there is so much community support from the developers that you have to wonder where the hell the money is coming from. I can't speak highly enough about this game, I've sunk so many hours into it this year, and I suggest any other ARPG fans out there to do the same.


Runner Up

Hearthstone: Heroes of Warcraft (Beta)


This is kind of cheating since this isn't even in open beta yet, but it's really that good. I've sunk countless hours into Blizzard's new F2P collectable card game, and I will sink countless more. Blizzard has hit the nail on the head once again with this one. Hard to tell how obtrusive the pay model will be yet, so time will tell in that regard, but so far, it's looking pretty damned good.

Worst of the Year Picks

Aliens: Colonial Marines

Not only did the marketing for Aliens: Colonial Marines flat out lie to consumers, showing "gameplay" that wasn't actually from the game, but the game was blatantly unfinished. Gearbox and all associated parties really let fans of the franchise (and of gaming in general) down with this release. Because of the shameless deception from the developers and publishers, and the overall disappointment as a result, Aliens: Colonial Marines is easily my pick for the worst game of the year.


Runner Up

Defiance


I was initially excited for Defiance, not only as a third person shooter MMO, but as a new bridge between mediums, tying in a game world with an ongoing television series and having both affect one another. Unfortunately, I was disappointed on both fronts. The game had a decent enough backbone, but lacked a usable UI and almost all the social features that are so key in an MMO. Pair this with the fact that there was literally no effect on the TV show, or vice versa, despite being told that would be the case, and we're left with a smoldering disappointment. It was a nice idea, but unfortunately there was zero follow through.

Most Anticipated Games of 2014

Let's end on a nice note, shall we? We are at the end of 2013, and man do we have a big year ahead of us in gaming. With a new generation of consoles upon us, and numerous Kickstarter projects slated to come to fruition, we have a lot to look forward to!

Destiny


Bungie's ambitious new sci-fi FPS MMO, Destiny, is officially slotted for 9/9/2014, and it has started to generate a lot of hype. Being a long time Bungie and Halo fan, Destiny is at the top of my list for upcoming games next year.

The Witcher 3: The Wild Hunt


After playing through The Witcher 2: Assassins of Kings earlier this year, and enjoying it more than any RPG I've ever played before, I am genuinely stoked for CD Projekt's new addition to the franchise. Last I heard, this was slated for a Q2 release in 2014... I'll be waiting with bated breath.

Star Citizen & Squadron 42


I kind of doubt that we'll be seeing Star Citizen released this year, but since it was originally slated for 2014 in its Kickstarter campaign, I'm putting it down anyway. I'm super excited to see what Chris Roberts and his team will accomplish, and can only hope that we'll get our hands on the beast that is Star Citizen and Squadron 42 in 2014.


Project Eternity/Pillars of Eternity


Obsidian's Kickstarted "Project Eternity" is scheduled to hit shelves in Winter 2014. Like Star Citizen, not sure how confident I am in this releasing on time, but I sure hope it does. Obsidian seldom disappoints, and the cRPG style they're employing with this game has my mouth watering. Keep your fingers crossed that we get our hands on Pillars of Eternity this year.


The Conclusion

Well, that's it folks, my picks for 2013 and beyond. I want to sincerely thank everyone who has decided to read over the past year, I'm forever grateful for you taking some time out of your day to hear my opinions on gaming. I've had a great time writing, I've learned a lot, and I'd like to think that I've improved a bit.

I'm not sure how active the Thomplog will be in 2014. As I mentioned in the preamble, I've recently started a job in the games industry, and we have a significant release coming up this year. I'm anticipating a lot of work, and not a lot of down time. That being said, I'll undoubtedly still be gaming, and if I get the chance to share some thoughts, I plan to do so, so keep an eye out just in case!

Happy Holidays and New Year to everyone! 2014 is gonna be a doozy!

Thomp out... [drops proverbial mic]

Sunday, June 2, 2013

Review - Tomb Raider

Tomb Raider
Windows (reviewed), PS3, Xbox 360
Action-Adventure, Survival, Platformer
March 5, 2013




The Preamble
My introduction to the Tomb Raider games was on the original Playstation, fighting bears and doing cartwheels through massive caves and tombs. I played the first two Tomb Raider games when I was young and absolutely loved them. Since then, I've dabbled with some of the interim Tomb Raider games (Tomb Raider: The Angel of Darkness, Lara Croft and the Guardian of Light), but wasn't sucked in like I had been what I was younger.

I wasn't able to get around to playing the game until now due to the number of big releases during March. But I've finally gotten around to it, and since I waited, I was able to get the game for just about $15. This just goes to show, unless you really need to play a game at release, you're likely much better off waiting for a month or two after the release date to pick up PC games, you can often save a ton of cash.

The Overview
Crystal Dynamics has taken the reins in bringing us a brand new reboot of this classic series keeping the same name as the original: Tomb Raider. A lot has changed since our busty friend was raiding tombs back in 1996. The 2013 Tomb Raider gives us a different look at Lara Croft, as a person, and how she stumbled into this tomb raiding life.

The game begins on an exploratory vessel, the Endurance, where Lara and a group of colleagues are in search of the lost kingdom of Yamatai. After much deliberation with her crew, Lara convinces the group that they should head toward the Dragon's Triangle. As they venture into this mysterious place, they are thrown into a violent storm by unexpected weather, forcing them to crash land on a stray island in the triangle.


This is where the real adventure begins. Lara must find her lost comrades, survive the tumultuous island, and find a way home. You'll utilize Lara's innate survival skills, climbing expertise, and weapon handling to accomplish this task, all the while uncovering the secret that the island holds within.

The Good
  • A Lara Croft you care aboutWhile Lara's story arc doesn't provide a whole lot of realism, with the help of spectacular graphics fidelity and voice acting, we're able to see and relate to a much more human Lara Croft than we saw in previous games.
  • The graphics are spectacular. Crystal Dynamics' Crystal Engine is downright beautiful. Lara and the environments with all the different particle effects look spectacular. Like BioShock Infinite or Far Cry 3, this was yet another game where I was constantly snapping screenshots for desktop wallpapers. The first thing that popped into my mind every time I started this game up was: "God damn, this looks great."
  • A big part of what makes the graphics shine so much are the masterfully executed animations. Lara's movement is as fluid as can be. You can literally see the effect of every change in the environment on her actions. This type of polish and precision with characters and environment animation definitely makes this title shine.
  • The voice acting is flawless. The voice acting for Lara is done by Camilla Luddington. While this beauty doesn't resemble a cart wheeling, rock climbing, bow wielding badass like Lara in real life (to me, at least), she does a great job of voicing her character.
Complete and utter badass.
Voice of... complete and utter badass?!
  • Crystal Dynamics did a great job with the environment and set pieces in this game. Walking out into a brand new area of the map and seeing a great landscape of old structures and ruins to scale and explore is a great feeling. You will definitely appreciate the level design in this game.
  • What's a Tomb Raider game without Lara's signature double pistols?? Well, those pistols aren't as prevalent in this iteration of the series, but with the addition of the bow, combat is better than ever. Bow and arrows seem to be extremely popular now for some reason (Far Cry 3, Crysis 3) and Tomb Raider aims to carry that torch a little further. They accomplish it with flying colors in this release. While the double pistols and various other firepower is available for Lara to use throughout the game, the bow is by far the most satisfying, and makes every combat experience a joy to jump into.

  • As I mentioned before, the environments are massive and very well designed. There are often times numerous paths to an objective, and the openness of the areas make for a great feeling of true exploration. While most of the exploration isn't necessary unless you want to find the plethora of collectibles that are made available to you, traversing the environment alone is enough fun to compel you to explore every inch of the map.

  • So what about the actual tombs?! Well, they're awesome. Just like the large, open areas of the game, the more confined tombs that contain intricate puzzles are an absolute blast to figure out. I just wish there were more of them!

  • Minimal HUD and intuitive controls. Tomb Raider properly introduces you to controls by flashing the button indicators on your screen at first, but after a while, they disappear. While this may sound annoying, it's actually not. Less 'gamey' stuff on the screen makes for a far more immersive experience, and you are trained in such a way that the first button you go for in these situations is more often than not, the correct button. Great design in this respect!


The Bad
  • What happened to hunting?? In the first mission, you are introduced to your bow by being tasked to take down some deer that are roaming the area. Outside of a couple scripted wolf encounters, you are basically never threatened by an animal again. One of my favorite parts of the old Tomb Raider games is having to deal with bears, moutain lions, cougars, and the like. Unfortunately, there is far more human killing than animal killing in this game.
  • Tomb Raider has been transformed more into a third person shooter than a puzzle platformer. While the combat, especially with a bow, is really well done in this game, there's an awful lot of it for a Tomb Raider title. While combat sort of took the back burner in a lot of former titles, for better or worse, it's much more in the forefront in this release. This is fine with me, except for the fact that I was craving more puzzle content (see below).
  • The puzzle tombs were great, but there needs to be more of them. These were one of my favorite parts of the game, but there were not nearly enough of them in this release. I remember there being countless platforming puzzles in prior Tomb Raider releases and in this game you can probably count all of the puzzle tombs on your two hands.

The Verdict
Tomb Raider is one of the best games that I've played this year. If I had to pick a GOTY right now, it would be a tough pick between BioShock Infinite and Tomb Raider. Even with it's flaws, this reboot is a must play for any fan of the franchise, or even the third person/platforming genre in general.

To set the hook even further, the price of picking up Tomb Raider on PC has dropped significantly since release. Keep an eye on Steam sales and sites like Green Man Gaming for amazing deals (in the past week I've seen it on sale for less than $20!).

All in all, if you want to see one of the more impressive games of this generation, do yourself a favor and pick up this game!


Monday, May 20, 2013

Thomplog Retrospective - Week of 5/13/13

The Preamble

Well, The Thomp has been dilly-dallying a bit as far as beating games goes, so I figure it's a good time for a good 'ol Thomplog Retrospective.

I've played some excellent games and some games I wish I had never heard of. Let's see what was on the docket this week...


League of Legends


That's right, that nasty beast reared its head up once more. Like most people, I'm sure, I harbor a certain kind of hatred toward League of Legends and its player base. A truer, more steadfast hatred than I hold for the typical competitive multiplayer video game.

Despite this loathing, I consistently get roped back in to the trap that is LoL. This game, while appearing fun on first sight, becomes the bane of my well being. This bit of Python is able to describe the cycle best I think...

 def thomps_evening_routine( time ):  
    game_of_lol = new GameOfLoL()  
    game_of_lol.exec()  
    if game_of_lol == "win":  
      emotion = "This feels amazing! I can't wait to play another!"  
      life_time -= time  
      return thomps_evening_routine( 30 )  
    else:  
      emotion = "That was horrible. I have to play another to redeem myself!"  
      life_time -= time  
      return thomps_evening_routine( 30 )  

It's a recursive algorithm that results in nothing more than me wasting my life. This is why I have, once more, uninstalled this toxic game and cast it aside.


Sanctum 2

I picked up Sanctum 2 on a whim over the weekend as I was reading good things and I'm pretty fond of a good tower defense game.



Sanctum 2 is an FPS, co-op, tower defense game. This has been a popular genre over the last year or two (Dungeon Defenders, Orcs Must Die! 2) and I have to say, I'm diggin' it. It's a nice mix between strategy and FPS action, and it allows you to play with your friends in a constructive manner (i.e. not blindly button mashing or shooting everything that moves).


I've only played this a few hours so far, and have yet to play with anyone I actually know in real life, but I'm definitely enjoying it. You can be sure you'll see more on this title once I've gotten to spend some more time with it.

GRID

I can't explain it, but there's something that draws me to driving games. I would love to try racing in real life, but it's an expensive and dangerous hobby. Thankfully, we've got video games for stuff like that!

I've tried a fair number of racing games over the past month, but GRID has come out on top for me. Massive car selection, fun sponsorship meta game, and tons of fast-paced action. GRID surpassed my hopes for a fun driving game, and with GRID 2 nearing release, they're practically giving away the first game. I would highly recommend this to any racing game fan that's on a budget.


Roogoo

As I mentioned in the last retrospective, I've been dabbling in some of the many indie titles that I've acquired through the plentiful "bundles" available to gamers today.

Roogoo is sort of a spatial and timing based puzzle game. I'm not sure how much I enjoyed the bit that I played, but I really didn't give it too much of a chance. It was interesting, but not all that fun. As all puzzle games do, I'm sure it gets far more complex as you go on, but as it stands, there wasn't enough to keep me going. Have a look at a video...


  


Zombie Shooter

In the same vein as Roogoo, Zombie Shooter is another indie title I picked up in the recent Bundle Stars bundle (Zombie Shooter and 3 other games for a whopping $0.98!).



Zombie Shooter is an action RPG in which you level up 4 basic characteristics, and blast your way through hordes of zombies using a wide variety of upgradable weapons. 

Detailed art, crazy amounts of zombie gore, and a ton of weapons to play with all contribute to Zombie Shooter being a fun and addictive little game. Here's some footage of one of the early levels (4, I think?)...




Neverwinter Online

Neverwinter Online is now in open beta and, as I mentioned on Twitter a couple weeks ago, this game has already taken a good deal of my time. You'll hear me go both ways on MMO's, but this one is pretty damned good. So good, I've already sunk well over 20 hours into it.


Meet Rodg. A half-elf Cleric, rife with resentment of the real elves that populate the world around him.
I'll likely write up a full length piece on NWO, so I won't write too much now. In short, the combat is a great (compared to any other MMO, at least), user generated content provides essentially endless replayability, and the co-op mechanics are really polished and well done. On the flip side, PvP seems wildly unbalanced, and there's a pretty fierce nickle and diming free-to-play model at work here ($5 for an inventory bag!?!).



Anyway, more on this later, it's worthy of discussion. 


Tomb Raider

I started Tomb Raider recently, sinking a good 3 or 4 hours in, but haven't gotten around to picking it up for nearly a week now. 


Meet the new Lara Croft!
This has nothing to do with what I think of the game; it is excellent in every respect so far. It's one of the most polished, visually stunning games I've played all year, and am looking forward to diving back in deep. This will be a main focus for me in gaming over the next couple of weeks, so you can expect to see a review on this one in the near future.

The Conclusion

Lots of gaming, but not much beating of anything. That's the way it goes sometimes, I suppose. But there's a lot coming down the pipe here, as you can see from this post. Keep an eye out for some reviews and more thorough first impressions of these games!