Showing posts with label xbla. Show all posts
Showing posts with label xbla. Show all posts

Friday, November 1, 2013

Review - Brothers - A Tale of Two Sons

Brothers - A Tale of Two Sons
Windows (Reviewed), XBLA, PSN
Adventure
XBLA - August 7, 2013
Steam/PSN - September 3, 2013



The Preamble

In my final stand of gaming before I start my new job next week, I impulse purchased this game as I've been hearing great things from the day it came out, and the Steam Halloween Sale made it a no-brainer.

Brothers - A Tale of Two Sons does some really neat things, namely the cramming of two control schemes, for two different players, onto a single controller. This effectively allows a single person to take part in a combined single player and co-op experience simultaneously.



It was the first time I had ever heard of such an experiment, and with that my curiosity wouldn't allow me to wait any longer to pick this one up.

The Overview

Brothers - A Tale of Two Sons brings us a unique story of two brothers embarking on a journey to save their father from a sickness that is slowly toiling away at his livelihood. The game is unique in that you control both brothers simultaneously, with a single controller. Each joystick controls the movement of each brother, while each trigger acts as the action button for its corresponding brother. It's a little disorienting at first, but after a while you become more and more accustomed to it, and it starts to feel right.



Outside of the unique control scheme, the gameplay is fairly straight forward. You make your way across the land, solving puzzles, avoiding dangers, and interacting with people and creatures in the world. The game has a very atmospheric feel to it. It reminds me a bit of Shadow of the Colossus in that there is no dialogue, just mumblings, which results in a much more subtle storytelling experience. You pay much more attention to the body language and facial expressions of the characters, coming up with your own version of what exactly is going on, and how the characters really feel. Marry this with the control scheme, which instills a new sort of dependency, or bond, between your hands, much like the bond between two brothers, and you've got yourself one unique gaming experience.

The Good
  • First and foremost, the dual-entity control scheme is a truly innovative approach to the gaming scene in general. I've never encountered anything like it before, and for that alone, I have to give props to Starbreeze for stepping out on a limb and trying something new. Not only that, it works!
  • I mentioned this in the overview, but the storytelling techniques are subtle, but effective. The pacing, the music, the character expression, and lack of dialogue all come together in a way that makes for a neat, touching experience.
  • Gameplay wise, Brothers manages to do a surprsing amount with very few mechanics. Of course, the controls make for an engaging experience when you're just trying to get from A to B, since even that can be challenging. But outside of that, the developers showed some real creativity when it comes to puzzle design and the way in which they drive you to make the brothers work together to achieve what's necessary.
  • Aside from the ultimate goal of reaching your destination so you can help your father, there are other things to encounter along the way, and these end up being some of the coolest parts of the game. I don't want to spoil anything, but I will say that when you play this game, take some time to explore around before you beeline to the next area, you won't regret it.

The Bad
  • While I dug the challenging nature of the control scheme, nothing else in the game really challenged me. I think in adding some difficulty to the gameplay, a lot could be gained with a game like this. That being said, I'm sure this game was somewhat of an experiment for Starbreeze, I just hope in their next iteration, they can ramp things up a bit, difficulty-wise.
  • It's short! There was a reason I waited until this went on sale to buy it, and that's because paying $15 bucks for an experience that's roughly 2-3 hours long, without much replay value, is too much. If they could have tacked on some stuff, it would have been great.
The Conclusion
All in all, I feel like Brothers - A Tale of Two Sons is a spectacular prototype of something that has real potential. I really dug the experience, but it's just such a small bite. I hope that Starbreeze recognizes that this was a successful step, and that they'll ramp this up to the next level in a future iteration. That being said, if you can get your hands on this for less than $10, I would absolutely recommend picking it up if the idea sounds intriguing to you. I am confident you won't regret it.

Some Gameplay

Thursday, October 24, 2013

Review - Zeno Clash

Zeno Clash
Windows (Reviewed), XBLA
Action, FPS, Fighting, Brawler
April 21, 2009



The Preamble

In the downtime between GTA V and Pokemon X/Y, which I'm still working my way through, I was able to play a couple smaller games. 

I knew Zeno Clash was going to be weird, but I didn't expect the weirdness to enchant me as much as it did. While the game isn't perfect by any stretch, it explores some new areas in FPS mechanics that we don't see very often, and blows your mind with one of the strangest stories I've ever experienced in the the medium of video games.

The Overview

Zeno Clash is an FPS brawler where you play as a Ghat, making your way through the world of Zenozoik. The game is designed in a very linear way, but it works for this kind of game, as it is very similar to the campaign of a fighting game. 




As you make your way through the Zenozoik, you encounter groups of enemies that you must defeat in order to move the next area. The combat consists of a mixture of fist fighting, ranged weapon, and blunt weapon combat, all from the first person perspective.



As Ghat, you are a child of the great Father-Mother, which is a bizarre, bird-like, hermaphroditic single parent who has raised all of the children of the community and stands as the apex of the group. We learn early on that Ghat has discovered a dark secret of Father-Mother, and decides to leave the village and community as a result. 


Father-Mother
The story then unfolds as you play from Ghat's perspective, fighting your way through the villagers, the Corwid of the Free (an especially strange group that live out in the forest), and countless other Zenozoik oddities. With the help of some flashbacks, and the discovery of an ancient character called Golem that helps you in your journey, you unravel the real secret that Father-Mother is hiding. 


Golem

The Good
  • The story and world surrounding the characters is completely bonkers. I can't think of another game that makes me feel like I'm watching a David Lynch film as much as this one. I loved it. The creativity of the designers really shines in this game.
  • The game looks really good. With great support from the nearly 10 year old Source engine and wonderful creative design by the developers, the game holds up against the test of time on a visual level. 
  • Sure the world is cool, but possibly the most impressive part of this game is the mechanic they put front and center, the fighting! Hands down the best FPS hand-to-hand combat I've encountered in a game. The attacks are weighty, combo-ing feels amazing, and timing is crucial.


The Bad
  • It's hard to criticize a small budget indie game like this one too much, but if I have to, I will complain about the length. This is short game; I finished it in about 3.5 hours. That being said, there is a sequel out now for those that are hungry for more.
  • Even though linearity makes sense for a game like this, I think adding some non-linear gameplay for the player would have done nothing but add to the enjoyment to the game.
The Conclusion

Zeno Clash is a creative indie marvel that I think anyone with an appreciation for something staunchly outside of the box will enjoy. It sells for ten bucks on Steam normally, which might be a bit steep for a three hour game, but it goes on sale often, and I would highly encourage people to take a look when it does. 

Tuesday, October 1, 2013

Review - Dust: An Elysian Tail

Dust: An Elysian Tail
PC (reviewed), Xbox Live Arcade
Action, Adventure, RPG, Platformer
August 15, 2012 (XBLA)
May 24, 2013 (PC)




The Preamble
Here's one I left off of my "I'm Back!" post. Which is strange since it's actually the one I finished most recently. At any rate, after so much shooting (Last of Us, Metro: Last Light, Saints Row: The Third) I needed some RPG goodness, and why not throw some platforming in there.

Dust: An Elysian Tale is an action-RPG, originally released back in August 2012 as a Xbox Live Arcade exclusive. I heard loads of good things at the time, but for one reason or another, didn't get a chance to play. Luckily, the developers have been hard at work porting it to PC, which was released in May of this year.



The Overview

Dust: An Elysian Tail takes place in a world called Falana, inhabited by a plethora of anthropomorphic animals and monsters. You awake as Dust, a blue animal (fox?) out in the middle of the forest, accompanied by a living, floating sword, as well as a small wombat by the name of Fidget. Dust has no recollection of who he is, how he got here, and what his purpose is. So, of course, your quest leads you along that path of self discovery and unraveling of the past.


It's not a bad story, but it's nothing extraordinary. The mix of the strange anthropomorphic creatures and, at times, obnoxious voice acting, makes for a fairly cringe worthy storytelling experience. On the upside, the combat is pretty fun, at least for a while. And the developers kept it kid friendly, so gamers of all ages will be able to safely enjoy the game.

As for the game itself, Dust is a mix of action RPG, beat-em-up, and metroidvania all clumped up into a single game. While the RPG elements lack a bit, and the combat can get old after a while, it's still a well made game in a lot of respects.

The Good
  • The game is really beautiful. Vibrant colors and fluid animations make for one of the more aesthetically pleasing indie experiences I've had in quite some time.
  • There's a surprising amount of content. I spent 15 hours with the game and didn't really even near 100% completion. There's a lot to explore, and many hidden treasures to find.

  • While the voices got on my nerves a bit, the writing and voicing overall is well done. It's not the most compelling or unpredictable of stories, but it's also not bad. Assuming it's aimed at a somewhat younger audience, which I think it is, I was impressed by the story arc.

The Bad
  • While the gameplay elements that are present are good, there simply isn't enough here to keep you interested for the entire game. You learn a few abilities initially that end up being your bread and butter for the entire game. 
  • While new abilities are unlocked throughout the game, they are purely used for accessing different areas of the map (e.g. sliding, climbing walls, etc). There isn't a single modification to the combat mechanics after the first 30 minutes of the game, making combat extremely repetitive.
  • The RPG elements are very weak. Outside of the levels and stats, there's no skill progression and loot is extremely basic. If they could have added some combat skills to learn as you go, it would have improved this game a ton. I mentioned above that there's a lot of exploration and treasure to find, which is true, but the treasure is almost entirely gold and food (to restore health), which makes the hunt far less interesting. Where are the phat lootz!?
This is about the extent of character customization.
  • I allude to it in The Good, but the voice acting leaves something to be desired, to say the least. Some of the voices are fine, but others are annoying almost at a Claptrap level. This is a good example of a time to go the Nintendo route, and make the characters mumble, with accompanied text for the player to read.
Fidget... One of the most obnoxious characters I've encountered in a while.

The Conclusion
If you're looking for a game with exceptional art, Dust is a game you should check out. If you're looking for a unique action RPG experience, that will keep you engaged for the entire game, I would look elsewhere. The game has a ton of potential, but falls flat in too many aspects. Hopefully we'll see some improvement if sequel comes along.